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  1. #1
    Player
    Fendred's Avatar
    Join Date
    Jun 2011
    Posts
    956
    Character
    Valentyne Laska
    World
    Balmung
    Main Class
    Dancer Lv 100
    Without going into specific MMOs, it is difficult to talk about why certain MMORPGs crash. The biggest problem of the last decade was developers copying WoW's system down to the letter and trying to put a new coat of paint on it. SWTOR was a monumental project with a lot of hope behind it that turned into the colloquially named "Tortanic" due to every aspect of its gameplay being a direct WoW rip off. The real issue though, came after the release, where the developers blamed the quickly bleeding player base on a lack of end game content, when clearly many of the players were leaving before they even reached end game.

    Because we have all played the same system for so long, people who regularly play contemporary MMORPGs know at some level the problems with these kinds of systems, probably even moreso than the people designing the games. One of those is the upwards progression associated with WoW. The thing is, you can make a game's content have lasting value, since every other genre of game does that. Someone who beats Skyrim will get the same satisfaction now that people who beat it back in 2011 did. Certainly they have fixed a ton of bugs and problems since then, but the experience is just polished, not permanently altered or changed. Not to mention they also add new stuff without irreversibly changing the old.

    It also hurts the RPG elements of the game to constantly expand upwards. If a sword is supposed to be a relic of great power, why would it suddenly become irrelevant statistically in the story the second Leviathan is encountered? Must we ascend an endless ladder of supposedly priceless holy relics apparently each more powerful than the last for no explicable lore reason just to down a boss? MMORPGs already have enough story telling problems as is.
    (5)

  2. #2
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Fendred View Post
    Without going into specific MMOs, it is difficult to talk about why certain MMORPGs crash. The biggest problem of the last decade was developers copying WoW's system down to the letter and trying to put a new coat of paint on it. SWTOR was a monumental project with a lot of hope behind it that turned into the colloquially named "Tortanic" due to every aspect of its gameplay being a direct WoW rip off. The real issue though, came after the release, where the developers blamed the quickly bleeding player base on a lack of end game content, when clearly many of the players were leaving before they even reached end game.
    I'm not debating on the topic of "throw away content." However, the reasons for SWTOR's faults at launch were not as you say. I played on day one as a Bounty Hunter from 1-50 and while the leveling experience was a blast and a wonderfully written story, when you got to end game, there was almost little to nothing to do. Barely any content to keep a PvE player the least bit satisfied till the next major patch, and any dungeons we spammed led to conflict with the story within the dungeon we still had to endure each time and fighting over with others to take the dark or light route because people needed to get their Dark Side or Light Side leveled up. Having no Duty Finder system itself was unappealing to players who have been spoiled by other MMO's with it. PvP was horrifically unbalanced to the point that the opposing sides were literally helping each other stack up points through an exploit.

    It wasn't because it was "a WoW clone," SWTOR simply did not offer the quality it promised and was plagued with issues to the point that people didn't care to stay on it and moved to the next MMO. Actually, the battle system and UI were probably the best mechanics of SWTOR's system. It was smooth, fast paced, fun and utilizing simple tasks were great with a UI that worked well. Even then, SWTOR is not a failure game, they are still pushing content out and still have a fairly sized fanbase to keep it up and running.
    (1)

  3. 02-01-2014 08:01 AM

  4. #4
    Player
    Bufkus's Avatar
    Join Date
    Aug 2013
    Posts
    305
    Character
    Hermennes Cletrindale
    World
    Leviathan
    Main Class
    Lancer Lv 15
    Quote Originally Posted by Fendred View Post
    Without going into specific MMOs, it is difficult to talk about why certain MMORPGs crash. The biggest problem of the last decade was developers copying WoW's system down to the letter and trying to put a new coat of paint on it. SWTOR was a monumental project with a lot of hope behind it that turned into the colloquially named "Tortanic" due to every aspect of its gameplay being a direct WoW rip off. The real issue though, came after the release, where the developers blamed the quickly bleeding player base on a lack of end game content, when clearly many of the players were leaving before they even reached end game.
    Wow, way to have zero understanding as to why recent MMOs like SWTOR failed. Protip: it didn't fail because it has vertical progression which you seem to be blaming everything on.
    (3)