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  1. #10
    Player
    Xatsh's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    2,011
    Character
    Xatsh Vei
    World
    Hyperion
    Main Class
    White Mage Lv 90
    In my opinion Vertical progression is the main issue with most mmos lately.

    All mmos start with lack of content, just due to the long development cycle and everything that goes into them. The problem becomes when that same level of lack of relevant content remains patch to patch, expansion to expansion. If there is always only 1-2 raids, 1-2 dungeons, and dailys it does not matter if the game has 100gigs of content in it. That content is all that matters due to massive content negation in the name of vertical progression. Example Patch 2.2 crystal towers is worthless playing anymore due to coils 1-5 being unlocked. So more or less the devs could just remove it in 2.2 and few would probably care.

    Older mmos lasted the test of time because they built on themselves over time. When a new expansion came out it gave you more content to do, NOT JUST NEW CONTENT. So if you had 20hrs a week of content and the new expansion hit you now had 30hrs of content a week. Next expansion 40hrs, next expansion 50hrs to the point it was impossible to do everything every week. That is what is worth a sub and why I feel the current p2p market keeps failing.

    Having locks outs and stuff does not matter when you have so much content that is relevant.

    This is a p2p game and I want to be able to play it. But once content is learned and mastered all that is left to do is to jump around Limsa for 3hrs a night after I am done coil and primals.

    This games problem atm is not that it is new I keep see people say this... the games problem is the core philosophy of content progression we have. It is just a flawed model.
    (9)
    Last edited by Xatsh; 01-31-2014 at 11:37 PM.