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  1. #1
    Player
    Tazo's Avatar
    Join Date
    Oct 2013
    Posts
    199
    Character
    Tazo Yoshi
    World
    Midgardsormr
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by synaesthetic View Post
    snip(
    I see what you are saying. I consider myself hardcore and don't care about the nerfing, it's vertical progression....it is bound to happen.

    But we don't want vertical progression.....EVERY mmo that was released with vertical progression, has died. WoW made it work because it coined it along with the stupid BS to make everything instanced. It gets boring....people quit, simple as that. Now combine that with recycled content, failed economy, crafting being useless, the world being nothing by eye candy, latency issues for many.....you have a sinking ship.
    (3)

  2. #2
    Player
    synaesthetic's Avatar
    Join Date
    Sep 2013
    Posts
    196
    Character
    Aeriyn Ashley
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Tazo View Post
    *words*
    That's actually not true. RIFT was profitable for many years, sustaining itself on a small playerbase about the size as FFXIV's (a little bit bigger, I'm pretty sure RIFT was around a million active players). RIFT went free-to-play not because RIFT was a modern MMO. It went F2P because Trion overextended themselves and lost a lot of money on Rise of Nations and Defiance. They didn't have a choice but to lay off a bunch of people and convert RIFT to free-to-play, so that people would be less likely to revolt over the sudden loss of content.

    Every MMO that was released and has died has done so due to logistical incompetence, budget problems, unrelated profit losses and general mismanagement. The gameplay models are not what caused these games to fail.
    (3)