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  1. #1
    Player
    ApolloGenX's Avatar
    Join Date
    Aug 2013
    Posts
    1,396
    Character
    Galen Amaranthe
    World
    Leviathan
    Main Class
    Gladiator Lv 90
    The main problem seems to be that people want others to know they beat coil before the nerf so they know what an accomplishment they achieved.

    No one cares. You think they do- that's the problem. There is no accomplishment or achievement here. No one is looking at you. No one is admiring you. No one cares. It's a casual game.

    Besides, there will be new gear for you to get- if you want to feel special, go get that gear. No one will care then, either- but you can pretend they do while you pose and show off in Toll, while no one is looking.

    Don't like those old games with grinds and epic content? Then get used to no one caring about what you did in game- because there is no elite here. That's the byproduct of a watered down game... when everyone is special- no one is.
    (11)

  2. #2
    Player
    synaesthetic's Avatar
    Join Date
    Sep 2013
    Posts
    196
    Character
    Aeriyn Ashley
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by ApolloGenX View Post
    The main problem seems to be that people want others to know they beat coil before the nerf so they know what an accomplishment they achieved.

    No one cares. You think they do- that's the problem. There is no accomplishment or achievement here. No one is looking at you. No one is admiring you. No one cares. It's a casual game.

    Besides, there will be new gear for you to get- if you want to feel special, go get that gear. No one will care then, either- but you can pretend they do while you pose and show off in Toll, while no one is looking.

    Don't like those old games with grinds and epic content? Then get used to no one caring about what you did in game- because there is no elite here. That's the byproduct of a watered down game... when everyone is special- no one is.
    This is the best post.

    This is the byproduct of this game, and the vast majority of us like it this way. We don't need to inflate an e-peen. We don't care about looking special. We don't care about pissing on the "noobs." We don't care about any of that crap.

    What do we care about? Having fun with our friends. That's all.

    Those of you who want to achieve fake goals and false accomplishments to feel validated by other players in a virtual world? Uhm, seek help immediately.
    (8)

  3. #3
    Player
    Ildur's Avatar
    Join Date
    Dec 2013
    Posts
    102
    Character
    Ulanan Ulan
    World
    Balmung
    Main Class
    Arcanist Lv 50
    I don't think they need help. They just need to grow up and get out of their teen mentality.
    (5)

  4. #4
    Player
    Rekujen's Avatar
    Join Date
    Aug 2013
    Posts
    426
    Character
    Rekuja Azalon
    World
    Behemoth
    Main Class
    Archer Lv 50
    You guys really need to stop with this "I beat coil when it was hard" nonsense... nobody cares, your "accomplishment" doesn't mean jack to anyone.

    You know what matters instead? what you have equipped during a patch.

    Wearing Coil 1-5 gear right now? that's your accomplishment, that's when people inspect you and go "wow" nobody is gonna look at your history and go "damn this guy is awesome, he beat 1-5 before the nerf"

    2.2 hits, get that 6-9 gear and people will see your "accomplishment" then and there.. that's what you should be looking forward to, not some epeen history of yours that nobody cares about.
    (9)

  5. #5
    Player Vantol's Avatar
    Join Date
    Oct 2012
    Location
    Limsa Lominsa
    Posts
    194
    Character
    Vantol Aviner
    World
    Cerberus
    Main Class
    Thaumaturge Lv 60
    This is the byproduct of this game, and the vast majority of us like it this way. We don't need to inflate an e-peen. We don't care about looking special. We don't care about pissing on the "noobs." We don't care about any of that crap.
    I find it funny that whenever I read posts strongly defending current route game is taking in all those threads, it's always synaesthetic. No one else. Not a single soul. Just you. Didn't it cross your mind, that this "vast majority" of yours exists only in your head? And it's actually you and you alone?

    On less personal note, I have statistics. Being die-hard fan of Final Fantasy I actually PRed FFXIV not long before release with my own money in a few communities. So I had possibilities to keep track of ~1400 players. Only ~160 of them keep playing, all others left. 88% people out of those 160 log in once per week for Coil only because they feel resposible for their static groups and they would leave this game in a heartbeat for good if not that. Doesn't feel like "vast majority", does it?

    Eventually I will make separate thread with more statistics when I get them. So please join discussion by then.
    (2)

  6. #6
    Player
    Amiantos's Avatar
    Join Date
    Sep 2012
    Posts
    267
    Character
    Alkaid Hayasaka
    World
    Tonberry
    Main Class
    Rogue Lv 60
    Quote Originally Posted by Vantol View Post
    -words-
    Wait a second...you tell them that what they think is the majority isn't because what you want to think is? Can we see these so called statistics. Who am I kidding you won't post in this thread or you'll just ignore me.
    (1)

  7. #7
    Player
    Worm's Avatar
    Join Date
    Dec 2013
    Location
    Ul'dah
    Posts
    491
    Character
    Gulvak Garamonde
    World
    Coeurl
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Taruranto View Post
    You speak like all WoW-Clone/Theme Park MMORPG or how do you want to call them (in which FFXIV belong) in recent years haven't crashed and burned after a successful start. :P
    You're talking like a MMO dev here, when you declare that any modern MMO that didn't become WoW is a failure. And yeah I see your :P there, I just couldn't help myself.

    Quote Originally Posted by Susanoh View Post
    That each new piece of content must drop vastly superior equipment is the mindset that causes older content to become obsolete, not whether content is instanced or not. If new content were to come with different rewards that accommodated different play styles or offered alternatives to what already existed, it makes for a game that has quite a bit of relevant content for players to choose to do and get cool rewards while doing it. The methods used by some modern games and now FF14 make for a game where no one wants to do old content. It becomes a joke to complete because of how easy it is with superior equipment, and doesn't drop anything that anyone wants, because all drops are inferior to whatever just came out. What's left is the only content people care to do at all, which is whatever was just released. Some people might want this style of game, but it's incredibly easy to see why some wouldn't. A game that gets constantly updated like an MMO does has the potential to build itself into an experience with lots of things to do and get some nice rewards while doing them. A game that uses the power creep method becomes only as good as its latest patch, since no one wants to do any old content, as it becomes easily out leveled and unbalanced and has no relevant rewards. We don't even get anything nice in exchange for these methods. It only serves to make the amount of relevant things to do in game feel incredibly restrictive.
    You completely dodged the instanced vs. competitive content angle here. I understand why though, because it's really hard to rectify with everything else you're saying. How do you make a instanced game with horizontal progression? Are you saying you'd be happy with this new version of coil if it had ilvl 91 gear and ilvl 96 weapons at the end? Probably not. We have the option of slowly building up to a raid difficulty that most players don't see like Naxx40 or Sunwell. Mind you difficulty includes all attunements, grinding, bugged encounters, resist gear farming, or fingernails that must be pulled out and mailed to the developers. Of course only 5%~ of the player base being to reach this content when it's current doesn't make it obsolete, it makes it obsoleet ... HEH.

    Then we have the option of just making the game have competitive non-instanced content, which means either it needs to be HUGE beyond imagining or simply have servers with as few players as there were ten years ago. I really don't think there's much middle ground, games are designed for more load now-a-days because everyone wants WoW numbers, that's it. It's just an inevitable and unavoidable truth. I hope a company comes and builds an MMO for 6 figures, but seeing as Brad McQuaid's latest hardcore vaporware has kickstarter goals up into the millions, I doubt it'll happen. I'd like to see it happen but subbing to games and spending the majority of your time trying to World's Best MMO Soothsayer on the forums isn't going to make people want to make this game, I swear.

    Quote Originally Posted by Vantol View Post
    On less personal note, I have statistics. Being die-hard fan of Final Fantasy I actually PRed FFXIV not long before release with my own money in a few communities. So I had possibilities to keep track of ~1400 players. Only ~160 of them keep playing, all others left. 88% people out of those 160 log in once per week for Coil only because they feel resposible for their static groups and they would leave this game in a heartbeat for good if not that. Doesn't feel like "vast majority", does it?

    Eventually I will make separate thread with more statistics when I get them. So please join discussion by then.
    Please tell me you are going to post data from your Guerrilla PR activities and pass them off as meaningful, I can't wait.
    (2)
    Last edited by Worm; 01-28-2014 at 12:00 PM.

  8. #8
    Player
    Susanoh's Avatar
    Join Date
    Oct 2013
    Posts
    142
    Character
    Cain Villiers
    World
    Hyperion
    Main Class
    Armorer Lv 50
    Quote Originally Posted by Worm View Post
    You completely dodged the instanced vs. competitive content angle here. I understand why though, because it's really hard to rectify with everything else you're saying. How do you make a instanced game with horizontal progression? Are you saying you'd be happy with this new version of coil if it had ilvl 91 gear and ilvl 96 weapons at the end? Probably not. We have the option of slowly building up to a raid difficulty that most players don't see like Naxx40 or Sunwell. Mind you difficulty includes all attunements, grinding, bugged encounters, resist gear farming, or fingernails that must be pulled out and mailed to the developers. Of course only 5%~ of the player base being to reach this content when it's current doesn't make it obsolete, it makes it obsoleet ... HEH.

    Then we have the option of just making the game have competitive non-instanced content, which means either it needs to be HUGE beyond imagining or simply have servers with as few players as there were ten years ago. I really don't think there's much middle ground, games are designed for more load now-a-days because everyone wants WoW numbers, that's it. It's just an inevitable and unavoidable truth. I hope a company comes and builds an MMO for 6 figures, but seeing as Brad McQuaid's latest hardcore vaporware has kickstarter goals up into the millions, I doubt it'll happen. I'd like to see it happen but subbing to games and spending the majority of your time trying to World's Best MMO Soothsayer on the forums isn't going to make people want to make this game, I swear.
    Instanced vs. non-instanced was "dodged" by me because it is completely, 100% irrelevant to the discussion. The way to make instanced content with horizontal progression isn't difficult to imagine, it would be exactly the same as non-instanced content with horizontal progression. That is, future instances drop equipment that is relevant and unique, but not equipment that is plainly superior to what came before it. Then instead of raising mobs stats by 10% or whatever to compensate, they design mobs to be fought by players of their current level of strength. I don't know why the concept seems so foreign to you once you throw instances into the mix. It is as simple to wrap your head around as could be.
    (0)

  9. #9
    Player
    Maye's Avatar
    Join Date
    Dec 2013
    Posts
    47
    Character
    Luna Maye
    World
    Behemoth
    Main Class
    Arcanist Lv 50
    I don't honestly understand why people are terribly upset about this, the demographic of players who can take legitimate offense seems like it would be rather small.

    **Players who are both capable and interested in defeating Twintania as she is right now, but haven't yet been able to put forth the effort to do it.

    I can understand being upset the content is being nerfed in this manner, and I believe with the echo buff system it may be possible to still do it without it and experience it in its original intensity. As with all content in a game such as this, it's being passively nerfed over time as players are able to acquire better equipment by CT, myth tomes, coil runs etc. anyways. At any rate I feel like this player would be interested in challenging coils 6-9 as well.

    **Players who beat Twintania before (twisters nerf/2.1/2.2/x weeks of myth) patch.

    I fall into this category and I don't care if she's nerfed. 14 kills later(I play 2 chars, before people call me out) I still don't have a single allagan weapon and I look forward to playing new content/raiding coil with more FC mates than my 7 static members and teaching them the Twintania fight etc. I don't care if my current accomplishments are invalidated, there will be new challenges coming with the next patch and I look forward to playing them. By the time 2.2 comes I will have been killing Twintania for 3 months, what part of this is impressive anymore?

    **Players who haven't beat Twintania but want to experience the whole story.

    There are a lot of reasons this can happen. Maybe you aren't the best player, sure. Maybe you have an unfriendly work schedule and can't form a static. Maybe you've been busy with school. Maybe your static had drama and fell apart. Maybe you can only play for 1 hour at a time. etcetcetc -- Eventually these players should be allowed to beat Twin. Twin is 6 month old content at this point and I don't see an issue with that.

    Are people really just so caught up on others being able to get allagan loot that might not normally be able to as easily? At this point they can gear an entire class by myth alone to be i90. A piece of allagan loot is not really something to brag about....
    (9)

  10. #10
    Player

    Join Date
    Jan 2012
    Posts
    518
    Quote Originally Posted by Fendred View Post
    The players who took on the harder challenge should be rewarded for that because that is part of the reward for doing harder challenges: The trophies and recognition that comes with it.
    LMFAO, what 'recognition'?

    So sad you seem to think that anyone is remotely interested in what YOU do in a video game. The fact you did something means nothing to me and the fact you may some some sort of meaningless phat lewt as a result likewise.

    YOU chose to do it, fine, but there's no kudos involved, get over yourself.

    Oh yes, BTW, the fact you can BUY a 'carry' through any content with enough gil simply adds another reason why possessing a 'reward' says nothing about the skill of the player and may say everything about their use of RMT sites.
    (5)
    Last edited by KraggyKor; 01-28-2014 at 04:30 PM.

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