I challenge myself for the challenge, If i get a t-shirt then its cool but I just like the challenge of the challenge.
I challenge myself for the challenge, If i get a t-shirt then its cool but I just like the challenge of the challenge.
When it comes to endgame content you have two choices.
1) Do the content when it's difficult and get rewarded for effort.
2) Wait and do the content when it's not as difficult and get rewarded for patience.
This is the model for most MMOs out there. The only ones that don't do it this way, are the old ones or the niche ones.
we had 8months to rind our teeth on coil1-5, now its everyones time to be able to see it. Guess what, we got 6months likely to grind on coil 6-9. You still get your challenge, and if your still not in coil 1-5, find a static who also wants to do it in original state and is willing to leave to keep resetting echo buff once you get it since it seems that's how its getting nerfed..
Some people need to learn that games are not built for 1 person or even the top 5%. yes we get our fun at the top when stuff first comes out, then the rest get to have their fun. dont forget, the people you want to exclude from this "challenging" content are the ones paying 90% of the subscription fees, and if they dont get new things to do also, they stop playing and thus stop paying and then the funds that are paying for development of our new "hard" content is gone.
What if they put a small symbol on loot that gets acquired from the nerfed coil during an echo buff? Everyone would know that you acquired it with echo and did not click it off. I think it's a great idea. Make it happen SE.
WHO CARES?
Why do you tryhards care so much about marking people who beat something after it's nerfed? Why does it matter that much to you? What is your actual motivation here? Why do you even care that they're nerfing something you're already beating easily? What difference does it make?
You have no legitimate reason to be upset by this unless you derive pleasure from the misery of other players.
There is something wrong with you. Seek psychological help.
Lol I'm not mad or upset, I know what I signed up for playing a game with vertical progression. You missed the point of a humorous suggestion and you are the one that is obviously upset. I think you got your shit pushed in by the hardcores one too many times, and on behalf of the hardcores, I apologize.
My problem is not so much with the players, though they certainly have a share of the blame, but with the genre and the gaming industry as a whole. I really, really enjoy these games. There aren't many multiplayer games anywhere nearly as social as an MMO like XIV.Lol I'm not mad or upset, I know what I signed up for playing a game with vertical progression. You missed the point of a humorous suggestion and you are the one that is obviously upset. I think you got your shit pushed in by the hardcores one too many times, and on behalf of the hardcores, I apologize.
But the genre is dying. It's dying and being taken over by the zombie free-to-play infection.
XIV is one of the very last, very few subscription-only online RPGs without a cash shop. Even WoW has a cash shop now. Everyone has one. Every MMO is slowly becoming a Credit Card Arms Race. This is one of the two left (the other being FFXI) that isn't like that. I don't want to see it die, and what ya'll want will kill it dead. If XIV started trending towards FFXI logistically, most of the casual players would leave, and with most of the money gone, Square-Enix would have to either go free-to-play, thus joining the zombies, or shut down entirely.
I don't really want that to happen. I don't want to write off the entire genre, but if there are no subscription options left...![]()
I see what you are saying. I consider myself hardcore and don't care about the nerfing, it's vertical progression....it is bound to happen.
But we don't want vertical progression.....EVERY mmo that was released with vertical progression, has died. WoW made it work because it coined it along with the stupid BS to make everything instanced. It gets boring....people quit, simple as that. Now combine that with recycled content, failed economy, crafting being useless, the world being nothing by eye candy, latency issues for many.....you have a sinking ship.
That's actually not true. RIFT was profitable for many years, sustaining itself on a small playerbase about the size as FFXIV's (a little bit bigger, I'm pretty sure RIFT was around a million active players). RIFT went free-to-play not because RIFT was a modern MMO. It went F2P because Trion overextended themselves and lost a lot of money on Rise of Nations and Defiance. They didn't have a choice but to lay off a bunch of people and convert RIFT to free-to-play, so that people would be less likely to revolt over the sudden loss of content.
Every MMO that was released and has died has done so due to logistical incompetence, budget problems, unrelated profit losses and general mismanagement. The gameplay models are not what caused these games to fail.
1) Patch 2.2 adds the "medium difficulty" to end-game content that should have been there from day one for players who just want to see the story, but at the same time takes the higher difficulty of that content away from the players that wanted a grinding-their-teeth challenge and some kind of trophy for doing it to show off to their friends. So they are actually taking away accessibility to the content.
Think of other games with difficulty levels. You may not ever play on super-chillidog-my-innards-are-dying extreme mode, but you could still try it if you wanted to. That is what access is. This is a game where you payed for the higher difficulty on those bosses, but now they are going to remove the higher difficulty at the same time they activate medium difficulty on the same boss. That sort of flies in the face of what "accessible" is supposed to mean.
accessible
[ak-ses-uh-buhl]
adjective
1. easy to approach, reach, enter, speak with, or use.
2. that can be used, entered, reached, etc.: an accessible road; accessible ruins.
3. obtainable; attainable: accessible evidence.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.