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  1. #1
    Player
    Meimei's Avatar
    Join Date
    Mar 2011
    Posts
    109
    Character
    Natiya Kyska
    World
    Sargatanas
    Main Class
    Archer Lv 50
    "Horizontal progression" was a convoluted mess and wouldn't survive in today's MMO. Having to save multiple gear sets for one job at a time isn't my idea of fun. I don't get why anyone would want that back...then again, FFXI players are known masochists who adore being treated like dirt and trudging through a game that isn't any fun (while still complaining endlessly about it), and now they want XIV to emulate this?

    Sorry, but they want XIV to actually succeed. XI was a miserable failure anywhere outside japan, it was barely even a blip on the radar for critics to bother with it, lol. We don't need that again.

    This is how modern MMOs work. Old content becomes obsolete (waaait, FFXI did that too...remember garrison, etc? hurr) Deal with it.
    (2)

  2. #2
    Player
    Kazamoto's Avatar
    Join Date
    Aug 2013
    Posts
    294
    Character
    Kazamoto Futatabi
    World
    Hyperion
    Main Class
    Pugilist Lv 51
    Quote Originally Posted by Meimei View Post
    "Horizontal progression" was a convoluted mess and wouldn't survive in today's MMO. Having to save multiple gear sets for one job at a time isn't my idea of fun. I don't get why anyone would want that back...then again, FFXI players are known masochists who adore being treated like dirt and trudging through a game that isn't any fun (while still complaining endlessly about it), and now they want XIV to emulate this?

    Sorry, but they want XIV to actually succeed. XI was a miserable failure anywhere outside japan, it was barely even a blip on the radar for critics to bother with it, lol. We don't need that again.

    This is how modern MMOs work. Old content becomes obsolete (waaait, FFXI did that too...remember garrison, etc? hurr) Deal with it.
    How can one be so wrong, and still remember how to breathe.. seriously... find a scientist and have them study you.
    (8)

  3. #3
    Player
    Lodiodrive's Avatar
    Join Date
    Sep 2013
    Posts
    76
    Character
    Yoi Chi
    World
    Excalibur
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Kazamoto View Post
    How can one be so wrong, and still remember how to breathe.. seriously... find a scientist and have them study you.
    I agree with you Kazamoto, it was a huge success if you look at the money made from the game.
    (0)

  4. #4
    Player Taruranto's Avatar
    Join Date
    Aug 2013
    Posts
    697
    Character
    Archs Crysta
    World
    Ragnarok
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Kazamoto View Post
    How can one be so wrong, and still remember how to breathe.. seriously... find a scientist and have them study you.
    Well, I can see how horizontal gear progression can be a "a convoluted mess" for the average modern mmorpg player. I mean, look at FFXIV, it may not have equip at all for what's the difference between gears set!

    Probably all those stats and different abilities made their brain melt.

    Quote Originally Posted by Lodiodrive View Post
    I agree with you Kazamoto, it was a huge success if you look at the money made from the game.
    Definitely, FFXI generated a steady income for years for SE. Of course it launched originally on PS2 in an era where online-gaming wasn't so popular, so any comparison with mdoern mmorpg that make 1M+ at launch (but fade away pretty quickly, ironically) is pretty silly.
    (3)
    Last edited by Taruranto; 01-28-2014 at 01:51 AM.

  5. #5
    Player
    Worm's Avatar
    Join Date
    Dec 2013
    Location
    Ul'dah
    Posts
    491
    Character
    Gulvak Garamonde
    World
    Coeurl
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Taruranto View Post
    Definitely, FFXI generated a steady income for years for SE. Of course it launched originally on PS2 in an era where online-gaming wasn't so popular, so any comparison with mdoern mmorpg that make 1M+ at launch (but fade away pretty quickly, ironically) is pretty silly.
    We aren't comparing dollar amounts but over all success, the game was successful that's it, the point is invalid for a number of different reasons but you can measure success against success easily. How are you guys going to make a financial viability argument while ignoring the elephant in the room? Also yes the game was successful ten years ago but you realize it's a pretty big leap to just do the same thing again, right? We might one day get our throwback MMO but not as long as you guys are on every forum making it look like it's not even worth the trouble.

    Also I played UO and EQ, it doesn't make me smarter than anyone. You guys should stop equating your gaming experience with intelligence, while certainly things do get dumbed down, you can't claim some Mensa level intellect because you managed a few more stats. I'm not any smarter for watching the Original Robocop vs. the Remake.

    Why don't you all move on to more important issues like what word combined with "baby" are you going to refer to anyone you don't like after this patch goes live? May I suggest Echo Baby?

    Quote Originally Posted by Susanoh View Post
    If a game that builds upon its content rather than obsoletes everything except the last few months isn't your thing, that's fine
    Well doesn't more of that have to do with lack of instancing and presence of competition? People would go back to do what they could since many things weren't as available? I'm not familiar with the game but so bear with me a little. Were there fights like Heroic Lich King at all? I know there weren't in EQ, I think you guys mistake the trading of one difficulty for another as some kind of evil plot to ruin your favorite genre. We've traded camping and grinding for GCD locked DPS rotations and more complex boss encounters. I don't know that it's a completely fair and even trade, but acting as if none of this content can be called "difficult" because it doesn't have a 9 week spawn timer is just silly.

    I mean I really wouldn't mind seeing a game in the style of EQ or FFXI however I think it would fair poorly in the market and I feel that if it didn't non-instanced EQ playstyle can't stand up to millions and millions of players. There'd have to be either an insane amount of content with huge landmasses OR they'd just have to give up and instance things which is the REAL reason content obsolesce happens, since each raid is going to be around a similar difficulty, naturally people won't run the one that drops worse gear. If you make each raid harder than the last you end up capping off expansions with content like Naxx40 and Sunwell which people simply ignore.

    Maybe it's just a disconnect from companies wanting more and more customers, that we've went past the ideal population per server to have THAT kind of MMO. We need some middle ground between 128 player FPS and MMO which now refers to millions of players rather than hundreds of thousands. Er even not that every MMO is at the millions of players mark, it's obvious the move to instanced content is designed to accommodate more people and let more people do more at once, instancing wasn't not put in old games for some high minded principle but because it wasn't something they could do technologically at the time.
    (3)
    Last edited by Worm; 01-28-2014 at 04:07 AM.

  6. #6
    Player Taruranto's Avatar
    Join Date
    Aug 2013
    Posts
    697
    Character
    Archs Crysta
    World
    Ragnarok
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Worm View Post
    -cut-
    You speak like all WoW-Clone/Theme Park MMORPG or how do you want to call them (in which FFXIV belong) in recent years haven't crashed and burned after a successful start. :P
    (1)

  7. #7
    Player
    Susanoh's Avatar
    Join Date
    Oct 2013
    Posts
    142
    Character
    Cain Villiers
    World
    Hyperion
    Main Class
    Armorer Lv 50
    Quote Originally Posted by Worm View Post
    I mean I really wouldn't mind seeing a game in the style of EQ or FFXI however I think it would fair poorly in the market and I feel that if it didn't non-instanced EQ playstyle can't stand up to millions and millions of players. There'd have to be either an insane amount of content with huge landmasses OR they'd just have to give up and instance things which is the REAL reason content obsolesce happens, since each raid is going to be around a similar difficulty, naturally people won't run the one that drops worse gear.
    That each new piece of content must drop vastly superior equipment is the mindset that causes older content to become obsolete, not whether content is instanced or not. If new content were to come with different rewards that accommodated different play styles or offered alternatives to what already existed, it makes for a game that has quite a bit of relevant content for players to choose to do and get cool rewards while doing it. The methods used by some modern games and now FF14 make for a game where no one wants to do old content. It becomes a joke to complete because of how easy it is with superior equipment, and doesn't drop anything that anyone wants, because all drops are inferior to whatever just came out. What's left is the only content people care to do at all, which is whatever was just released. Some people might want this style of game, but it's incredibly easy to see why some wouldn't. A game that gets constantly updated like an MMO does has the potential to build itself into an experience with lots of things to do and get some nice rewards while doing them. A game that uses the power creep method becomes only as good as its latest patch, since no one wants to do any old content, as it becomes easily out leveled and unbalanced and has no relevant rewards. We don't even get anything nice in exchange for these methods. It only serves to make the amount of relevant things to do in game feel incredibly restrictive.
    (1)

  8. #8
    Player
    Kazamoto's Avatar
    Join Date
    Aug 2013
    Posts
    294
    Character
    Kazamoto Futatabi
    World
    Hyperion
    Main Class
    Pugilist Lv 51
    I still like that 'nerfed content for completion, normal difficulty for gear' idea someone had.

    Cuz everyone just wants to see and complete the story, its not about getting gear drops for them.
    (3)

  9. #9
    Player
    Susanoh's Avatar
    Join Date
    Oct 2013
    Posts
    142
    Character
    Cain Villiers
    World
    Hyperion
    Main Class
    Armorer Lv 50
    Quote Originally Posted by Meimei View Post
    This is how modern MMOs work. Old content becomes obsolete (waaait, FFXI did that too...remember garrison, etc? hurr) Deal with it.
    Actually, SE never outright replaced Garrison. It certainly didn't remain popular throughout the game's life, but the Mannequin pieces that dropped from it were still in high demand years after it came out, and some of the equipment dropped from it like Garrison Tunica and Garrison Hose were actually some of the best stuff you could wear on some jobs for that level.

    Of course, trying to bring up a small scale event like Garrison was a terrible attempt to make a point to begin with, considering that pre-Abyssea people were still doing Sky, Sea, Dynamis, Limbus, Salvage, HNMs, ZNMs, ISNMs, Nyzule Isle, Einherjar, Assault, Campaign, orb fights, and various other small events released over those seven years. If a game that builds upon its content rather than obsoletes everything except the last few months isn't your thing, that's fine, but you're not going to convince anyone that FFXI is in the same category as modern day WoW ripoffs because of a silly example like that.
    (4)
    Last edited by Susanoh; 01-28-2014 at 02:25 AM.

  10. #10
    Player
    Zantetsuken's Avatar
    Join Date
    Mar 2011
    Posts
    1,979
    Character
    Siorai Aduaidh
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Meimei View Post
    "Horizontal progression" was a convoluted mess and wouldn't survive in today's MMO. Having to save multiple gear sets for one job at a time isn't my idea of fun. I don't get why anyone would want that back...
    The success of the ultimate horizontal gear progression game: Monster Hunter series would beg to differ.

    Vertical progression (aka 'Power Creep') leads to boring gear stats, worthless rewards, and a perpetual endgame treadmill. -- all of which FFXIV currently suffers from. (This direction could actually be changed in one patch if Yoshi P gave the order...)

    When enough people realize that no matter how much work they put into something, it'll be obsolete in 3 months -- they'll either become casual players, or they'll to look for another game with more lasting rewards. **cough, Dark Souls II, cough**
    (3)
    Last edited by Zantetsuken; 01-28-2014 at 04:34 AM.

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