

Vertical progression should match with the maximum level a player can achieve, though. The problem with the gear score boosting method of progression is that eventually it leads to huge peaks that suddenly have to be addressed when the next expansion comes out, to the point that eventually all the gear has to be recalculated down the line. Horizontal progression and challenges lets people develop multiple sets of gear as well as gear up alternate classes/jobs without suffering from content burn out and helps address the score spikes that happen at end game.

I really hope that the echo buff is left off by default, and only appears once you respawn at the entrance (Meaning you at least try to do it without once.). It's been a long time, but when I used the buff (instead of dispelling it) I was doing one of the scholar job quests (I was tired and couldn't be arsed lol) it made a rediculous difference. As in, instead of the NPCs dying and failing, I was destroying everything.
I can guarantee insta-kicks for anyone removing it, easy way or no way is what this place is all about.

The future of successful MMO gaming is based around creating accessible content to all skill levels of players. There seems to be some kind of illusion that you are a special butterfly if you grinded for hours to wrack your nerves against coil for the first few months. You talk about the horizontal progression that came with 2.1 which was mostly crystal tower which was supposed to be launch content.
It wasn't intended that you progress coil with dark light/Vanya gear but just ended up being an unfortunate accident of unforeseen circumstances.
Vertical progression is an accessibility feature that makes older content easier to catch up on to begin newer content. Its a good thing for all but those entitled elitists that want everyone else to bow at their feet. Measure your life in a more meaningful way please as you're part of the reason we have this toxic community.


In my opinion and I believe many others is you like to have unique things based off of your accomplishments in the game. Having unique and cool rewards should not divide the community, I think it would serve to make better players and a better community. You would have people trying harder or practicing a little more to beat that tough spot they are at so they to could get that special reward.
Its also things like this that can help ease the hardcore crowds frustration with lack of things to do, because most of these players find the most enjoyment in earning tough to achieve rewards.
Accessibility > Everything else
Coil is currently endgame content that you're intended to struggle on. In a few patches, it will no longer be intended for you to struggle on, because there will be more to do. And square actually wants people to DO IT, not be scared off from it.
No matter which type of progression it is, people simply enjoy progressing. Coil will simply be replaced by something else of equal difficulty.
I'm hot for super difficult content, but consistent progression is the sole reason why I give this MMO time of day over others. I hate how linear gear progression in FFXIV is looking, but I will support Square's decision to keep the progression train accessible as long as they keep doing it right.
Am I the only one who reads this thread as:
"WAHHH!!! The casuals are going to farm twintania, while I fight the turn 9 boss.. Wahhhh! They will have all the gear I was using before my 110 stuff <sob> There will be no way to tell the casual from my 5th job with i95wep/i90 gear!!!
Seriously children, time to grow up. No item or fight should ever be considered hardcore exclusive.
Hardcore get the first wins on world/server, the casuals get it later, this is the natural order of things.
Amazing, but not surprised to see after all the 'remove the weekly lock out' threads, that it didn't dawn to someone that without the lockouts, all the casuals could actually catch up... lmao, and then to act like SE is doing something wrong so that all the paying customers of the product can enjoy what they are paying for is arrogance given form...
Anyways I look forward to finish the gearing up of my 5th job while someone else finishes their 1st/2nd. I just hope I have better lots![]()



I play on a more casual basis and no I don't want to be pushed to the top. These changes punish those who take their time with the game. Some people like challenges and don't want the content they are currently on to be handed to them. Everyone says these changes are for the casual players, making previous content uselsss (which ex primals/ct will be) just makes the game boring. Nothing wrong with a long gear progression, that just gives players more to do. I don't think I have ever heard a casual player complain that the guy who plays a lot more then them has better gear. That is a false assumption.


What or how another player achieves an accomplishment, has NOTHING to do with your own personal achievement of the same accomplishment. There is no need for different colors of armor or markers for honoring the legacy of those who did it first. Everyone's achievement is a personal thing and takes nothing away from anyone else's.
If you are so concerned about how other players' use of the echo or buff or any of this will affect your own accomplishments, then you are basing your own worth on how others perceive you. Have pride in yourself. You know how you completed the trial. That is yours and yours alone.
Only small people feel the need to belittle other people in order to make themselves look better.
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