I have seen many threads here about changing the summoner, and I would like to give my own thoughts about this matter, as I am a pretty fresh summoner.
The job itself is fun to play, but what I have the most problem with is the fact that it's a dot class much more than a summoning class, and I don't like that. It's named summoner, so it should be about summons. I don't expect SE to change the job, it would be so weird to completely overhaul one job when the game has been out quite a while already, but some major adjustments should take place:
Summon III
this is completely useless, I made a thread a while ago about this and learned that ifrit has no place in any content, and I hate when we get some abilities that are just never worth using, it's the most frustrating thing that an rpg game can do. Wasted code.
it would be easy to make ifrit usable, here are some changes that came into my mind:
Change the radiant shield to emit a damaging wave around ifrit, kinda like a dot, it would emit the damage at the same time that dots tick, potency should be something like 25-30 and range would be 6y
on top of that, fix the burning strike and increase it's potency to 140, those changes alone to ifrit would make him usable against normal mobs in dungeons, while garuda would usually be used during boss fights. This way all the 3 summons would actually be usable in different situations.
tri-disaster
I think everyone knows why this spell needs a change, it's just pretty much useless, it has cool animation and it's a job skill but it's just another spell that pretty much has no use. I don't think it's good to have very situational spells like this, sure it's good to have spells that are only usable in certain scenarios but I can't really think any use to this spell, bind is pretty crappy at the moment.
enkindle
200-300 potency attack at 5 min cd, am I the only one who just can't understand this? Either make the cd shorter (which I am not a fan of) or make the spell stronger.
my idea: change the spell to summon the real primal to the battlefield and make him unleash the ultimate attack, potency should be something like 1200-1800, and to actually make this not op and somewhat situational, make it to banish your pet after the ultimate ability and lock the summon ability for 20 secs or so, this would make it an awesome spell that let's you feel that you are actually a summoner, and it would actually be somewhat situational, like in titan you would save this to the end of the heart phase, when in fights that have no dps checks it would just be nice bonus damage. While the potency sound scary, think about this:
Let's say garuda's enkindle would have 1500 potency, the 20 secs summon lock out plus the time it takes to summon her again without swiftcast and actually have her attacking the enemy would be almost 30 secs, during this time she would have theoretically unleashed 10 wind blades, and those all do 1000 potency added up, plus the contagion that you can't use at that time. If you use swiftcast to summon her again the plus damage would be more.
These are the major things that annoy me, let me know what do you think about my ideas and present your own :3