Quote Originally Posted by Viviza View Post
Right. Whatever.
Because context doesn't mean a thing, right? What you have misquoted applies just as well to the WAR combo attacks because they're different (WAR versions generate Wrath; MRD don't) but they're still basically the same (because nothing else changes) as it does to any one of a number of minute different class/job differences.

You're ignoring the context and just getting hung up on specific words because you're incapable of separating what a summon spell *summons* and what a summon spell *is*. A summon spell (doesn't matter if it's Summon, Summon II, or Summon III) summons a pet. Summon(ACN), Summon(SCH), and Summon(SMN) are all *still* summon spells the only difference between which is the entity summoned. It's akin to if the devs changed the DoT on Fracture into an armor debuff: it's still fundamentally an *attack* even if the effect is different.

This is *completely* different from changing a healing spell into an attack spell. That is changing the fundamental nature of the attack, not modifying the effect, which is what we've been saying all along. The devs have nowhere shown that they can or will change the fundamental nature of an attack due to a job change; if they wanted/could, you can be pretty sure that SCH probably would have seen some of those changes given the dearth of heals they have compared to WHM, especially since it would have allowed them to restrict combat rezzing to SCH instead of providing it to SMN as well, which is a remarkably unique functionality to provide to a non-healer (since no one else really has real cross role functionality otherwise).