Quote Originally Posted by Kitru View Post
No, the summon spells still summon stuff. The *summons* are different (radically different in the case of SCH), but the spells themselves still do the same basic thing: summon a pet. This isn't the same as changing Cure into an attack. Cure restores hp; it would be a radical departure (re: a full rewrite of the ability rather than changing one aspect of it) for it to suddenly become an attack. That's the point. The devs have said that they can change aspects of abilities with job changes (re: removing high enmity mods from GLA attack if it got DRK as a DPS job, change what's summoned for a given summon spell), but they haven't said anything about replacing an ability with an entirely new one (and, keep in mind, Cure and Cure 2 both have traits attached, so it would be completely replacing those traits as well).
It could be a mode change of sorts. Geomancers could have a temporary buff "Corruption" where all their cures turn into attack spells for a limited time. Temporarily harnessing the corrupted elemental forces we see throughout the CNJ quests and what not. The base spell stays the same, just that its function becomes modified by a GEO specific buff.