All left side gear has the exact same amount of mainstat and VIT regardless of role. The only difference would be right side gear, which is ~30% of total additional mainstat. Basically, you'd get a tank that can swap out to act like ~75-80% of a healer, since it's not like they're losing any heals.
CNJ has no combo abilities and only has 3 real attacks that it would use: Stone II (since it's more damage than Stone), Aero II (DoT), and Aero (DoT). The CNJ"tank" rotation would consist of applying maintaining Aero II and Aero and spamming Stone II otherwise. If you think that PLD is boring, CNJ would be even worse, especially since PLD, at the very least, has 2 off-GCD attacks it uses. CNJ has none (Fluid Aura is a KB/bind utility; the stuff that it would actually KB would be annoying as hell for any melee DPS).the 4 attacks, lets look at gladiator, they get 4 combo abilities
Also, you'd be creating a *really* weird enmity generation profile since there are no combos. The closest you could get, probably, is for Stone II to generate more enmity based for each of the DoTs you've placed on the target but, even then, you'd still be able to chain Stone II before having to recast Aero II or Aero, which still creates a wonky enmity generation profile.
Except that they're all casts, so you'd need to do something about that. You could make it so that the stance prevents you from being interrupted, but then you wouldn't be able to attack while moving, which is relatively integral to tanking.a ranged attack, but since all conjurer attacks are ranged, this isn't an issue
Stun != KB/Bind. Stuns actually work on bosses; KB/Bind don't (one of the reasons why Holmgang in 2.0 was so completely worthless). Stun doesn't play holy hell with mDPS; KB does., a stun, conjurer gets a knockback/bind with fluid aura
You completely forgot the suite of 5 major tank CDs (Conv, Rampart, HG, Sentinel, Bulwark) that PLD has. CNJ has no tank CDs at all. Stoneskin is a *maybe*, but it's a hardcast and goes away pretty damned fast.all that's left is an aoe dot and a triggered pacify
So, let's look at what CNJ is missing that needs to made up with in these 10 potential slots: it needs ~5 major tank CDs, a major DPS boost (FoF; Unchained and Berserk), a provoke, and a native AoE threat ability (and Flash isn't gonna cut it because Flash scales with attack power, which will be in short supply with MND as the attack stat). It also needs to have at least 3 of those at level 30 (AoE, DPS boost, tank CD). With GLA, you get Provoke and Convalescence (Awareness is a joke as a tank CD); with MRD, you don't get anything that fulfills those qualifications (Foresight is a joke; Bloodbath is similar).with job abilities, cross class skills
As such, CNJ isn't going to have the requisite abilities at 30 (1 job ability and Convalescence; missing either the DPS CD or the AoE) and, unless the devs decide that abilities like Rampart and Vengeance should be cross-classable (doubtful; if they actually wanted to, they would have allowed Rampart to be CC instead of giving Vengeance the DR), you'd need to somehow fit an AoE, a DPS boost, and, at the very least, 3-4 tank CDs in there. While it wouldn't be explicitly required, you can be damned sure that there would need to be at least 1-2 ST attacks in there to make up for the fact that CNJ has a *horrible* native suite.
Something else to consider: because you're coopting the healer DPS stance to turn into a tank stance, this proposed CNJ DPS job would be at a substantial disadvantage while soloing.
That's not a fact. That's a supposition. It would be a fact if the devs actually confirmed it, which is the opposite of what they've done since they've actually said that they plan on adding new jobs/classes as part of major updates rather than waiting for expansions.the fact that new jobs will probably come with a level cap, meaning more abilities, conjurer isn't missing that much.
So, yeah, CNJ is a laughable choice to use for a tank job. It's missing absolutely pretty much everything that a tank actually requires because all you think that a tank needs, apparently, is a tank stance and an attack or two.



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