Quote Originally Posted by Mimilu View Post
To summarize what Kitru said for those who TL;DR:
TL;DR is for pansies!

~Please talk more about your "Elemental Harmony" concept
It wasn't so much "talk more" as "be specific as to what you actually envision it as".

The rest of your summary is relatively spot on since most of what you glossed over was just math and logical breakdown of the abilities to develop an optimal as opposed to intended rotation. As written, the optimal rotations are nothing like what the OP envisioned and, in fact, one of the intended phases is completely defunct because of a fundamental logic error. Ignoring the issue with Tornado phase, total ST damage was reasonably good (slightly high; bring the ground effect DoT potency down to 50 from 60 and you're golden), but only when you can actually use the ground effects without screwing stuff up. AoE damage was another case of poor design since it's laughably low damage per GCD with no other sources; a WHM would be able to throw out more AoE damage while remaining cost neutral.

The big thing to take home is that the class *cannot* be built around the central conceit of the ground effect DoTs. Yes, it's thematically appropriate, but it would make for an absolutely terrible class. Imagine attempting to do Garuda Ex or any fight with CC, not to mention what would happen if your target had the audacity to *move*, especially since you've got all of the abilities on 40 sec CDs so you can't even just replace the patch like you can with Shadow Flare.