Quote Originally Posted by Kitru View Post
Great Text-Wall of Kitru
To summarize what Kitru said for those who TL;DR:
~Cross-skills should be THM and ARC for better cooldowns
~Enchanted Mind is fine the way it is
~Please talk more about your "Elemental Harmony" concept
~Aero II is fine the way it is
~Cleric Stance is fine the way it is
~Ain't no way in Hell devs gonna swap Shroud of Saints for Cleric Stance, they is stubborn
~Water should be Geomancer's first Action at level 30, seeing as it's they're MP refresher
~Math explaining why Conjurer's offensive spells are weenies, something about animation time, does some more math with your rotation phases, and AoE based damage isn't always feasible.
~Repeat of AoE based damage isn't always feasible, You should try only one of your Attunement actions being an AoE, Tornado being the best option, while Quake and Flood would be 60 potent DoTs, and how to make Tornado work.
I may have skipped some stuff, but I think I got the meat and potatoes of it. >A>()