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  1. #34
    Player
    Dhex's Avatar
    Join Date
    Aug 2013
    Posts
    1,006
    Character
    Jadus Salaheem
    World
    Ultros
    Main Class
    Marauder Lv 90
    Putting on your Geomancer crystal reduces Cure I/II/III & Medica I/II potency by 80%.

    Tornado
    - Deals Wind damage with a potency of 80. No cast time. Costs TP.
    Additional Effect: 20% chance it will double potency & duration of the next Aero or Aero II will have no cast time, and cost no MP.

    Flood
    - Deals Water damage with a potency of 200. Costs TP & MP.
    - Additional effect: 10% Chance Flood will proc. Dropsy - Water damage over time with a potency of 30 for 10s.

    Geo Flux
    - Each Stone I/II grants I Nature's Boon, stacks up to III.
    - Cure I/II/III grant Earth Ward effect (Reduces Damage taken by 5% for 5s)
    - Medica I/II grant Wind Ward effect (Increases Movement speed by 15% for 5s)

    Quake (AOE)
    - Consumes Nature's Boon; each stack boosts potency but increases TP & MP cost. Consumes TP & MP
    I - 180 potency TP MP x1
    II - 210 potency TP MP x2
    III - 240 potency TP MP x3


    Elemental Attunement - Designated area is attuning aetheric energies returning MP & TP for 25s to all targets.


    Come on Kitru~ be more creative <3

    Hybrid classes are fun remember?

    This reduces CNJ's natural healing and instead makes it provide small buff contributions & could fill the "Support DPS" slot the same as BRD does. It would still have a Healing LB so as to not make it more desirable than SMN/BLM. You can reduce the potency and duration(s) on skills/spells until you find the right balance point.
    (0)
    Last edited by Dhex; 05-09-2014 at 06:08 AM.