i see what you are saying Rentahamster, but the problem is there are more than 2 different type of classes. yes, we do have the dom and dow classes, but also have dol and doh classes and their offhand and secondhand stats differ as well. i really do like your idea of lowering the amount of points on level would be a good idea, but the question would then come up as how far do they drop them and how much of a difference will each point make. as you pointed out 80-130 is very little difference, but at this point you need that 130 to be effective at lvl 50. if they drop the amounts of points received will they also raise the value of each point when you allot it?
my biggest problem is i level my battleclasses with a group doing big sp and leve parties. when i am not in party with them i am usually just sitting and crafting up mats until i run out of mats then will go farm more mats with my doh classes. it's frustrating to change from one class to another and try to allot points for a few hrs of farming then have to turn around and allot em again to sit back down and craft. then i get an invite for a nm party and say crap i can't i just dropped all my stats into int for my alc or w/e class i am doing at that time. i feel as though if i am in my pug gear my stats should be set as the last time i was a pug, but if i get into my mining gear my stats should be set to the last set of stats i used for my miner so forth and so on.
the only real way i can see this giving an optimal update for all would say drop the amount of points you got for each level to say 1 for each rank so a r50 physical would have 50 points total to throw into your attribute points and 50 into your elements. then as you got each level on that class such as pug 1 you would get 1 point for each class level. so a 50 phy on a 32con would have 82 total attribute points to allot on the con. but if you were 50 phy and 12 btn you would have 62 points to add into the botanist. this would lower your overall attribute points in the long run and would allow you to use the points in your class as you level up. it could also be used say if i was using my 50 pug and i used a con cure, but my con was only a 20 my amount of cure ability would be only 40% of a full cure because my pug is 100% cap and my con is only 40% to cap. it could be determined by the lower class and using an ability from a lower class would cause diminished results.