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  1. #1
    Player
    kukurumei's Avatar
    登録日
    2011/03/08
    投稿
    1,160
    Character
    Mei Mei
    World
    Ultros
    Main Class
    革細工師 Lv 50
    Quote 引用元:Mr_Gyactus 投稿を閲覧
    I prefer a system with personal allocation of stats, because there are different point of view when you play a class.
    Someone can say "conjurer is better with stamina and int" someone else can say "I prefer Dex and mind" and some other "I wanna a conjurer with high int and mind".
    Every idea can be great or a complete fail, but we are not in the position to judge how a player wanna develop and play his own character.
    If we force players in only one direction, (stamina/INT conjurer) we create an easy path to follow for new players, but we chop off the imagination and creativity. We should add contents and options, not removing opportunities.

    Now, I'm curious to see an answer from Yoshida-sama.
    That's the problem with instant gratification formulas and reason many MMOs don't allow "stat resets". Once people find their ultimate build, they loose interest and move on.

    That's why stat resets were done the way they were. If people kept changing stats every other day, they would find the perfect mix to do any event as long as they plan for it. AKA cheat character. So the team eventually made stats so small and capped.

    If you want to get into the whole matrix theory of people are happiness when they don't get what they want, this is the best empirical evidence we have. Most private MMOs that let people stat reset tend to die really quickly. But official servers that make them work for their dream build...well that's different.

    You talk about new age and all that, well here's to people leaving eh. A flexible job system and a flexible stat system turns into one of those stereotypical "win" buttons. People get bored and leave.

    It's also no fun for a battle planner to make this big bad dragon, then a guild comes in equiped with a full Defense tank, and full int mages, then once it's all over people go back to partying with a str/dex builds and stam/int builds, then they do crafting, with full dex builds...

    Let's throw in the old RagnarokOnline building example:
    Everyone wants a blacksmith, but a full item blacksmith requires all Luck, so they can't level themselves. So there was a whole sub-culture based around the sought after full luck/dex blacksmith.

    Now let's take the fact that you can reset stats. Full warsmith, then full luck smith. Anyone and everyone has a blacksmith, people get bored, economy crashes, RIP.
    (0)

  2. #2
    Player

    登録日
    2011/03/09
    投稿
    174
    Quote 引用元:kukurumei 投稿を閲覧
    It's also no fun for a battle planner to make this big bad dragon, then a guild comes in equiped with a full Defense tank, and full int mages, then once it's all over people go back to partying with a str/dex builds and stam/int builds, then they do crafting, with full dex builds...
    Why would any designer have a problem with that? Isn't that exactly what they would want players to do? Using all the game mechanics to their full extend to have fun in every aspect of the game, instead of creating highly-specialized one-trick ponies that are unsuitable for half the game?

    Quote 引用元:kukurumei 投稿を閲覧
    Let's throw in the old RagnarokOnline building example:
    Everyone wants a blacksmith, but a full item blacksmith requires all Luck, so they can't level themselves. So there was a whole sub-culture based around the sought after full luck/dex blacksmith.
    You call it a sub-culture? What it means is that this system basically degraded Blacksmiths to afk characters. Since they were unfit for battle, you were either completely dependent on someone else grinding XP for you via party sharing, or you had to grind low-level mobs for ever, which many people avoided by using bots. How is that a good design? How does it in any way enhance your game experience?
    (0)

  3. #3
    Player
    Kiara's Avatar
    登録日
    2011/03/09
    Location
    Gridania
    投稿
    1,462
    Character
    Kiara Silvermoon
    World
    Masamune
    Main Class
    剣術士 Lv 60
    Quote 引用元:Naqaj 投稿を閲覧
    Why would any designer have a problem with that? Isn't that exactly what they would want players to do? Using all the game mechanics to their full extend to have fun in every aspect of the game, instead of creating highly-specialized one-trick ponies that are unsuitable for half the game?

    You call it a sub-culture? What it means is that this system basically degraded Blacksmiths to afk characters. Since they were unfit for battle, you were either completely dependent on someone else grinding XP for you via party sharing, or you had to grind low-level mobs for ever, which many people avoided by using bots. How is that a good design? How does it in any way enhance your game experience?
    Hi Naqaj,

    Well-said. Again, I think it comes down what the Original (and now New) Team want for Final Fantasy XIV. The fact that the accelerated SP (Skill Point) settings have remained through 2 patches, means that I think Yoshida-san is perfectly happy with the faster SP, faster Leveling.

    Which means way more people are getting to Max Rank 50, with nothing to do. At this point, it's clear that the best option is to start/try another Class and level that to Rank 50, etc. There are plenty of players now in FFXIV that have at least 2 classes to Rank 50 and some have 3 or 4 at Max Rank.

    It really feels like it's set up for something like FF XIII, FF V, or Final Fantasy Tactics, with multiple jobs and you switch them around to use them in different situations. And with that style, there needs to be a much better way to switch Classes, without having to spend nearly a day moving Stat Points around, painfully slow (and too many Stat Points at that).
    (0)

  4. #4
    Player
    YUGON's Avatar
    登録日
    2011/03/09
    Location
    Gridania
    投稿
    164
    Character
    Kaiso Yugon
    World
    Ragnarok
    Main Class
    剣術士 Lv 50
    Quote 引用元:Kiara 投稿を閲覧
    Hi Naqaj,

    Well-said. Again, I think it comes down what the Original (and now New) Team want for Final Fantasy XIV. The fact that the accelerated SP (Skill Point) settings have remained through 2 patches, means that I think Yoshida-san is perfectly happy with the faster SP, faster Leveling.

    Which means way more people are getting to Max Rank 50, with nothing to do. At this point, it's clear that the best option is to start/try another Class and level that to Rank 50, etc. There are plenty of players now in FFXIV that have at least 2 classes to Rank 50 and some have 3 or 4 at Max Rank.

    It really feels like it's set up for something like FF XIII, FF V, or Final Fantasy Tactics, with multiple jobs and you switch them around to use them in different situations. And with that style, there needs to be a much better way to switch Classes, without having to spend nearly a day moving Stat Points around, painfully slow (and too many Stat Points at that).
    Hello Kiara ^^

    Plus all what you said, and I totally agree, I think SE need to stop the way skills can be used for all classes. I don't see a Pugilist being able to Cure, Poison, Blind, Paralyze, Lower def, etc..

    That way, all the jobs lose their uniquness (I spelled it right? lol), plus it makes the game even more easy.
    (0)
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