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  1. #22
    Player
    kukurumei's Avatar
    Join Date
    Mar 2011
    Posts
    1,160
    Character
    Mei Mei
    World
    Ultros
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Kiara View Post
    Again, if the idea was to slowly build your 1 Class and devote yourself to it (like FF XI early years), that's understandable, but that's not what FF XIV is.
    There's a reason why player customized stat MMOs don't let you change your class ever unless with a rare extreme monetary trade off or make a whole new character.

    Private server MMOs that hacked their games to allow instant stat changes...well it was fun and great for the first month, then everyone stopped, because there was nothing left to play with.

    It's call a history lesson. Stat control, or in other words, making "builds" has always been a double edge sword. Games like Ragnarok Online lived on that for years.

    Instant changing is a "cheat character" To be able to min/max yourself at any given time for any given situation is a cheat in MMO terms, because MMO live on stats. That's why FF14 attempted to balance it the way it did. The whole armory system revaluation is based on the same problem.

    And the fact that devs are moving away from a stat system is exactly the reason. Too much build changing and subsequent balancing from it has lead to extreme dullness in the world of Eorzea.

    Instant gratification formulas tend to have disastrous results in practice. This has been shown for the past decade by Private servers of various MMOs. The ones that have the most stable and high populations end up to be the one that don't give you any class in moments, any stats in moments, and any item in moments, while the cheat character servers tend to die to double and even single digit players.

    There's a whole theory in testing and slew of compromises in the world of private servers, but empirical evidence makes it pretty clear again and again. It just doesn't work unless you like ghost towns.
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    Last edited by kukurumei; 03-09-2011 at 06:03 PM.