Results 1 to 10 of 48

Hybrid View

  1. #1
    Player
    Akira's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    405
    Character
    Akira Torytomi
    World
    Balmung
    Main Class
    Reaper Lv 100
    yea i agree with this take out phys level and have it so each class has there own stats points to distribute so you can still customize your stats how you want to and you dont have to restat to change to a mage or another class but yet still be unique in your own way.
    (0)
    Last edited by Akira; 03-09-2011 at 06:27 AM.
    i7 12700k/EVGA RTX 3080 Ti FTW3 Ultra

  2. #2
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    We really don't need to take physical levels out to accomplish this. It would just be more work for the developers. Remove the 'Removal of physical levels" and keep the 'addition to class specific point alotment.
    (0)

  3. #3
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Reika View Post
    We really don't need to take physical levels out to accomplish this. It would just be more work for the developers. Remove the 'Removal of physical levels" and keep the 'addition to class specific point alotment.
    it would be more work to make it properly i agree. my concern is that the effort up to that point in game should count for something when changing classes. i think it goes way too far atm, but i feel removing it all together would cause less people willing to start another class from level 1.

    i guess my thinking on the matter, which i may be alone, is like if someone plays football for a living and decides to quit football and become a weight lifter. sure he would not be a world class lifter, but since he already concentrated on getting stronger he would have some of an advantage of someone just getting off the couch for the first time. therefore, it would make it easier to make that change.

    i had made a suggestion instead of getting all points off phy when you level that to have phy/class seperated. say get 1 point per level for your phy and 1 point per phy for your class rank(2 or 3 would be fine to me for class levels). it would give some advantage for your work in the game up to that point, but not make it the only deciding factor. it would cause the stats the gear and accessories add to actually have a relevance in the game. this would also give a reason for them to seperate the classes into their own set of stats due to each class being different amounts of stat points. this would allow us to make each individual set of stats so we don't have to reallot points each time we change classes.

    i was just tryin to think of a method we could fix multiple issues at one time without a complete removal of the system all together.
    (0)
    Last edited by darkstarpoet1; 03-29-2011 at 07:22 AM. Reason: case of typoitis


    http://crystalknights.guildwork.com/