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  1. #41
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Valadher View Post
    well im gonna make my point quick, if stats are almost "uselles" or dosnt helps much, why even bother changing them? instead of keeping some good dex, vit and mind, and thenn u will be abble to use almost every job, another point i want to mark is, if they want to make some kind of.. balance btw players who play a lot and players who dosnt, why does relocating stats takes that much, if a hardcore player takes up to 12 hours, a player who cant play daily would take? days? weeks? months?

    but anyway im new but ive been reading a lot about this thread, and i think the weapon stat system would be better, or another "good" way could be to raise your stats depending on the class you are training, archers and leatherworkers could rise your dex, figthers and smithers could get str, and such, so to make a good "build" you would need to stick a while with certain jobs, and that way you could easily move btw like, ftr classes, or magical classes, etc

    P.D.: i apologyse if my english its bad, its not my main
    i do agree with parts of what you say, but if you look at alot of the classes even within the thm/con which are both thm have different main stats. the same with battle and crafting. their main stats change between each class. you mentioned playing a class for a while, but the thing is i can go on thm tonight for the first time in the leve party and in one party will go from 0sp earned to being fatigued. the fatigue system hits way too quickly to be able to stay on a class for a while.

    if you want to be able to change classes easy to me the best way is to lower the points given per level be it phy or class and make the points more beneficial and allow the classes to each have their own set of stats. that way as you change to another class the stats are saved from the last time you set the stats on that class.
    (0)


    http://crystalknights.guildwork.com/

  2. #42
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    We really don't need to take physical levels out to accomplish this. It would just be more work for the developers. Remove the 'Removal of physical levels" and keep the 'addition to class specific point alotment.
    (0)

  3. #43
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Reika View Post
    We really don't need to take physical levels out to accomplish this. It would just be more work for the developers. Remove the 'Removal of physical levels" and keep the 'addition to class specific point alotment.
    it would be more work to make it properly i agree. my concern is that the effort up to that point in game should count for something when changing classes. i think it goes way too far atm, but i feel removing it all together would cause less people willing to start another class from level 1.

    i guess my thinking on the matter, which i may be alone, is like if someone plays football for a living and decides to quit football and become a weight lifter. sure he would not be a world class lifter, but since he already concentrated on getting stronger he would have some of an advantage of someone just getting off the couch for the first time. therefore, it would make it easier to make that change.

    i had made a suggestion instead of getting all points off phy when you level that to have phy/class seperated. say get 1 point per level for your phy and 1 point per phy for your class rank(2 or 3 would be fine to me for class levels). it would give some advantage for your work in the game up to that point, but not make it the only deciding factor. it would cause the stats the gear and accessories add to actually have a relevance in the game. this would also give a reason for them to seperate the classes into their own set of stats due to each class being different amounts of stat points. this would allow us to make each individual set of stats so we don't have to reallot points each time we change classes.

    i was just tryin to think of a method we could fix multiple issues at one time without a complete removal of the system all together.
    (0)
    Last edited by darkstarpoet1; 03-29-2011 at 07:22 AM. Reason: case of typoitis


    http://crystalknights.guildwork.com/

  4. #44
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    7
    Quote Originally Posted by kukurumei View Post
    So we can have a cheat character in minutes? Or to devalue the stat system more for the sake of balance.

    "Listen up people we're going to face a boss with a lot of magic attack next, so max out your mdef stats now"

    There's a reason why you couldn't completely redo your stats in a matter of moments. Of course the fact that you could redo your stats in the first place had to be balanced to the point where stats matter very little with caps and forumlas.
    If the new stats were linked with a different kind of weapon, and were distributed like it is now then you would avoid this problem. For instance if you swapped out your lance for a sword you can have different stats, which I will note that this cannot be done in combat.

    However with that said, you would first have to make stats matter before you implement a system for swapping stats.
    (0)

  5. #45
    Player
    Rentahamster's Avatar
    Join Date
    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by kukurumei View Post
    So we can have a cheat character in minutes? Or to devalue the stat system more for the sake of balance.

    "Listen up people we're going to face a boss with a lot of magic attack next, so max out your mdef stats now"

    There's a reason why you couldn't completely redo your stats in a matter of moments. Of course the fact that you could redo your stats in the first place had to be balanced to the point where stats matter very little with caps and forumlas.
    How is this any different from a system that relies on gear for the majority of stat bonuses so that the players just swap out their physical defense gear for magical defense gear?
    (0)

  6. #46
    Player
    Shinzan's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    17
    Character
    Shin Zantetsu
    World
    Ragnarok
    Main Class
    Lancer Lv 80
    sorry i've not read all the answers yet, i hope this is no double request. i've 'messed up' my char for many hours with clicking reassign and boosting all into VIT to reach some far awy waypoints and survive the run, now crafting is absolutely useless and fails often ... for over 12 hours now and will still take long to get it back to normal.

    what i would like is:
    either store points for every single job e.g. like it was done with the recipes
    or make a new button to 1-click distribute all points to equal balanced level again

    cheers and keep up the good work :-)
    (0)

  7. #47
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Agree with the OP, I see no point in having physical levels, infact having a Physical level 50, Rank 1 (insert class) is kind of broken.

    I would prefer to have Physical levels removed and each class have 2 specs which you can allocate stats to. (say for example a healing CON or a elemental CON, or a tanking MRD or a DD MRD)

    Of course an NPC in town to reset points would be needed, the higher rank you are the more gil it will cost to reset your points, which is a good way of removing gil from the economy at the same time.
    (0)
    Last edited by Jinko; 03-31-2011 at 11:29 PM.

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