Quote Originally Posted by darkstarpoet1 View Post
i see what you are saying Rentahamster, but the problem is there are more than 2 different type of classes. yes, we do have the dom and dow classes, but also have dol and doh classes and their offhand and secondhand stats differ as well.
Hm? In my post I agreed with what you were saying, and I also quoted Gyactus' post too:

Quote Originally Posted by Mr_Gyactus View Post
2. Create a Window, where we can create, save, select, and eventually modify 4-5 different setups of stats. I prefer this model, because I can create my own setup of stats (i.e. "healer) and use it when needed in a party, or create a "DPS" setup when I'm solo.
I have suggested this before: For each job let the player save a particular "loadout" or "bookmark" or "profile" or whatever you want to call it, so that a crafter can switch from mainhand spec to offhand spec to mass production spec to HQ spec at the click of a button, and so that a Melee can swith from tank spec to DPS spec to solo spec at the push of a button as well.

Of course, this wouldn't be needed at all if stats were set automatically. The devs, of course, would have to tweak how stats affect your main hand and off hand tools in crafting so that you can still optimize in some way for them. Or not.

Quote Originally Posted by darkstarpoet1 View Post
as you pointed out 80-130 is very little difference, but at this point you need that 130 to be effective at lvl 50.
You may need 130 VIT to be effective at rank 50, but you certainly don't need 130 STR or DEX or INT or PIE since the gains are minimal. In the case of melees and tanks, you're better off keeping your strength at 80 and your Fire stat at 55 so that you can receive the "divine" boost from Shepard's Pie.

Quote Originally Posted by darkstarpoet1 View Post
if they drop the amounts of points received will they also raise the value of each point when you allot it?
Yes, of course. That's what I was talking about when I mentioned "balancing". This would also achieve the goal of making a +5 stat ring that much more effective.