Quote Originally Posted by Naqaj View Post
Why would any designer have a problem with that? Isn't that exactly what they would want players to do? Using all the game mechanics to their full extend to have fun in every aspect of the game, instead of creating highly-specialized one-trick ponies that are unsuitable for half the game?

You call it a sub-culture? What it means is that this system basically degraded Blacksmiths to afk characters. Since they were unfit for battle, you were either completely dependent on someone else grinding XP for you via party sharing, or you had to grind low-level mobs for ever, which many people avoided by using bots. How is that a good design? How does it in any way enhance your game experience?
Hi Naqaj,

Well-said. Again, I think it comes down what the Original (and now New) Team want for Final Fantasy XIV. The fact that the accelerated SP (Skill Point) settings have remained through 2 patches, means that I think Yoshida-san is perfectly happy with the faster SP, faster Leveling.

Which means way more people are getting to Max Rank 50, with nothing to do. At this point, it's clear that the best option is to start/try another Class and level that to Rank 50, etc. There are plenty of players now in FFXIV that have at least 2 classes to Rank 50 and some have 3 or 4 at Max Rank.

It really feels like it's set up for something like FF XIII, FF V, or Final Fantasy Tactics, with multiple jobs and you switch them around to use them in different situations. And with that style, there needs to be a much better way to switch Classes, without having to spend nearly a day moving Stat Points around, painfully slow (and too many Stat Points at that).