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  1. #1
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    Mar 2011
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    174
    Quote Originally Posted by kukurumei View Post
    It's also no fun for a battle planner to make this big bad dragon, then a guild comes in equiped with a full Defense tank, and full int mages, then once it's all over people go back to partying with a str/dex builds and stam/int builds, then they do crafting, with full dex builds...
    Why would any designer have a problem with that? Isn't that exactly what they would want players to do? Using all the game mechanics to their full extend to have fun in every aspect of the game, instead of creating highly-specialized one-trick ponies that are unsuitable for half the game?

    Quote Originally Posted by kukurumei View Post
    Let's throw in the old RagnarokOnline building example:
    Everyone wants a blacksmith, but a full item blacksmith requires all Luck, so they can't level themselves. So there was a whole sub-culture based around the sought after full luck/dex blacksmith.
    You call it a sub-culture? What it means is that this system basically degraded Blacksmiths to afk characters. Since they were unfit for battle, you were either completely dependent on someone else grinding XP for you via party sharing, or you had to grind low-level mobs for ever, which many people avoided by using bots. How is that a good design? How does it in any way enhance your game experience?
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  2. #2
    Player
    Kiara's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,462
    Character
    Kiara Silvermoon
    World
    Masamune
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Naqaj View Post
    Why would any designer have a problem with that? Isn't that exactly what they would want players to do? Using all the game mechanics to their full extend to have fun in every aspect of the game, instead of creating highly-specialized one-trick ponies that are unsuitable for half the game?

    You call it a sub-culture? What it means is that this system basically degraded Blacksmiths to afk characters. Since they were unfit for battle, you were either completely dependent on someone else grinding XP for you via party sharing, or you had to grind low-level mobs for ever, which many people avoided by using bots. How is that a good design? How does it in any way enhance your game experience?
    Hi Naqaj,

    Well-said. Again, I think it comes down what the Original (and now New) Team want for Final Fantasy XIV. The fact that the accelerated SP (Skill Point) settings have remained through 2 patches, means that I think Yoshida-san is perfectly happy with the faster SP, faster Leveling.

    Which means way more people are getting to Max Rank 50, with nothing to do. At this point, it's clear that the best option is to start/try another Class and level that to Rank 50, etc. There are plenty of players now in FFXIV that have at least 2 classes to Rank 50 and some have 3 or 4 at Max Rank.

    It really feels like it's set up for something like FF XIII, FF V, or Final Fantasy Tactics, with multiple jobs and you switch them around to use them in different situations. And with that style, there needs to be a much better way to switch Classes, without having to spend nearly a day moving Stat Points around, painfully slow (and too many Stat Points at that).
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  3. #3
    Player
    YUGON's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    164
    Character
    Kaiso Yugon
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Kiara View Post
    Hi Naqaj,

    Well-said. Again, I think it comes down what the Original (and now New) Team want for Final Fantasy XIV. The fact that the accelerated SP (Skill Point) settings have remained through 2 patches, means that I think Yoshida-san is perfectly happy with the faster SP, faster Leveling.

    Which means way more people are getting to Max Rank 50, with nothing to do. At this point, it's clear that the best option is to start/try another Class and level that to Rank 50, etc. There are plenty of players now in FFXIV that have at least 2 classes to Rank 50 and some have 3 or 4 at Max Rank.

    It really feels like it's set up for something like FF XIII, FF V, or Final Fantasy Tactics, with multiple jobs and you switch them around to use them in different situations. And with that style, there needs to be a much better way to switch Classes, without having to spend nearly a day moving Stat Points around, painfully slow (and too many Stat Points at that).
    Hello Kiara ^^

    Plus all what you said, and I totally agree, I think SE need to stop the way skills can be used for all classes. I don't see a Pugilist being able to Cure, Poison, Blind, Paralyze, Lower def, etc..

    That way, all the jobs lose their uniquness (I spelled it right? lol), plus it makes the game even more easy.
    (0)
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