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  1. #8
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    Join Date
    Mar 2011
    Posts
    169
    Quote Originally Posted by Mr_Gyactus View Post
    Honestly I don't understand why we need to remove the physical level.
    I was thinking 2 different way to have a good result.

    1. Easy Easy Easy (Very-very-easy)reset. Every character can reset his point touching a crystal, in a camp or in a city. This works in some other MMO very well.
    2. Create a Window, where we can create, save, select, and eventually modify 4-5 different setups of stats. I prefer this model, because I can create my own setup of stats (i.e. "healer) and use it when needed in a party, or create a "DPS" setup when I'm solo.
    I agree.
    In my opinion the best thing to be done here ist to make a unique stat/equip/skill menu for every class, where you can put your gear in and your skills.
    Later you just change the class name (or weapon), much like in FFXIII, but whithout making constant change a tactical point. (penaltys for changing class during battle could stay as they are)

    This means: No macro for every new equipment peace, no timeconsuming skill changes and no point allotment.

    The game makes it way to complicated to change classes as it is now!
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    Last edited by Jabo; 03-09-2011 at 10:44 PM.