Quote Originally Posted by kukurumei View Post
It's also no fun for a battle planner to make this big bad dragon, then a guild comes in equiped with a full Defense tank, and full int mages, then once it's all over people go back to partying with a str/dex builds and stam/int builds, then they do crafting, with full dex builds...
Why would any designer have a problem with that? Isn't that exactly what they would want players to do? Using all the game mechanics to their full extend to have fun in every aspect of the game, instead of creating highly-specialized one-trick ponies that are unsuitable for half the game?

Quote Originally Posted by kukurumei View Post
Let's throw in the old RagnarokOnline building example:
Everyone wants a blacksmith, but a full item blacksmith requires all Luck, so they can't level themselves. So there was a whole sub-culture based around the sought after full luck/dex blacksmith.
You call it a sub-culture? What it means is that this system basically degraded Blacksmiths to afk characters. Since they were unfit for battle, you were either completely dependent on someone else grinding XP for you via party sharing, or you had to grind low-level mobs for ever, which many people avoided by using bots. How is that a good design? How does it in any way enhance your game experience?