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  1. #1
    Player
    Akira's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    405
    Character
    Akira Torytomi
    World
    Balmung
    Main Class
    Reaper Lv 100
    yea i agree with this take out phys level and have it so each class has there own stats points to distribute so you can still customize your stats how you want to and you dont have to restat to change to a mage or another class but yet still be unique in your own way.
    (0)
    Last edited by Akira; 03-09-2011 at 06:27 AM.
    i7 12700k/EVGA RTX 3080 Ti FTW3 Ultra

  2. #2
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    We really don't need to take physical levels out to accomplish this. It would just be more work for the developers. Remove the 'Removal of physical levels" and keep the 'addition to class specific point alotment.
    (0)

  3. #3
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Reika View Post
    We really don't need to take physical levels out to accomplish this. It would just be more work for the developers. Remove the 'Removal of physical levels" and keep the 'addition to class specific point alotment.
    it would be more work to make it properly i agree. my concern is that the effort up to that point in game should count for something when changing classes. i think it goes way too far atm, but i feel removing it all together would cause less people willing to start another class from level 1.

    i guess my thinking on the matter, which i may be alone, is like if someone plays football for a living and decides to quit football and become a weight lifter. sure he would not be a world class lifter, but since he already concentrated on getting stronger he would have some of an advantage of someone just getting off the couch for the first time. therefore, it would make it easier to make that change.

    i had made a suggestion instead of getting all points off phy when you level that to have phy/class seperated. say get 1 point per level for your phy and 1 point per phy for your class rank(2 or 3 would be fine to me for class levels). it would give some advantage for your work in the game up to that point, but not make it the only deciding factor. it would cause the stats the gear and accessories add to actually have a relevance in the game. this would also give a reason for them to seperate the classes into their own set of stats due to each class being different amounts of stat points. this would allow us to make each individual set of stats so we don't have to reallot points each time we change classes.

    i was just tryin to think of a method we could fix multiple issues at one time without a complete removal of the system all together.
    (0)
    Last edited by darkstarpoet1; 03-29-2011 at 07:22 AM. Reason: case of typoitis


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  4. #4
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    10
    Kiara has the best solution it makes gear more important even though i despise WOW since there are no clear purpose for any of the jobs we have yet maybe take the approach they did and make each class unqiue in themselves have a conj that can focus on buffing and put skills in that or put skills so they can be a nuking conjurer like a blm or a marauder that focuses on dd or can spend skill points and focus on tanking etc
    (0)

  5. 03-09-2011 08:38 AM

  6. #6
    Player
    Kiara's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,462
    Character
    Kiara Silvermoon
    World
    Masamune
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by ESAR View Post
    I had an idea for this I posted on another site.

    We keep the physical level.
    Rather then having stats shared amongst the classes, each class would have they're stats saved to the weapon. That way if you decided to change from Gladiator to Conjurer you could do so with minimal down time (since the conjurer stats would be where you left them, high INT MND and PIE).
    Hi ESAR,

    Some good ideas. I think the players' favorite choice in this Poll Question (#2) is something similar to what you're saying above: When you switch to a different Class, your Stats will *mostly* switch to fit that Class (so changing to a Conjurer will move the stats to a high INT / MND / PIE setup). But with a small pool of extra points to customize it a bit.

    I'd be happy with this change soon. It's just too painful to switch between 2 drastically different classes right now.
    (0)

  7. #7
    Player

    Join Date
    Mar 2011
    Location
    L.L. (Rabanastre)
    Posts
    29
    Simply put, I think it's possible to keep the physical level, by allowing each class to respec it's attributes and they are then stored for each class so when you switch from one class to another they are what you had set them at. Same for actions too. A way to keep them saved for every class upon switching from one class to another. They put in surplus to deter us from playing too long period and from playing too long on one job, they emphasized about the ease of switching from one class to another. But they then make us have to constantly do these little micromanaging tasks each time we switch that do nothing but take time. Macros help but those still take time too.

    Would be optimal to set your stats and actions once for each class, and build on or change them accordingly as you rank up. There is no need for constantly changing stats and actions, unless their main goal really was to make us spend the time to do so.
    (1)

  8. #8
    Player
    ckb's Avatar
    Join Date
    Mar 2011
    Posts
    57
    Character
    Pain Ita
    World
    Mateus
    Main Class
    Dark Knight Lv 60
    Nice post Kiara, Agree with you 100%. I still like the niche this game has with moving abilities but yes each job should be very different as a base to start.
    (0)

  9. #9
    Player
    Lairin's Avatar
    Join Date
    Mar 2011
    Posts
    4
    Character
    Lairin Umbrarto
    World
    Siren
    Main Class
    Gladiator Lv 60
    Ranks and Physical levels, I am fine with it.
    But the stat system, I hate it!
    Resetting the stats takes to long, and even if it was faster I am still not a fan of placing my stats around.
    Change job, stats auto change. Hmm I need more dex. Guess I will go buy XXXX ring for more dex.
    Make gear matter.
    (0)

  10. #10
    Player
    YUGON's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    164
    Character
    Kaiso Yugon
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Lairin View Post
    Ranks and Physical levels, I am fine with it.
    But the stat system, I hate it!
    Resetting the stats takes to long, and even if it was faster I am still not a fan of placing my stats around.
    Change job, stats auto change. Hmm I need more dex. Guess I will go buy XXXX ring for more dex.
    Make gear matter.
    I totally agree with Lairin. I don't like the "make your own build" system.
    If I change my job from Gladiator to Conjurer, my stats will change with the job. That way, If I need more STR, or MND, or whatever, I will go and buy me a good equipment. That will make a difference, not only in my stats (when buying a good equipment), It will make a difference the way people will see the Stats and the Equip.

    Right now, a ring or an earring with INT +5, can cost 50k, or 100k. Why I'm going to pay that? The only difference I'll see it will be on my pocket.

    I understand that may be poeple who likes doing his/her own build on the character, and If SE wants to give us the chance to make our own build, the need to stabilize the points.

    Like Kiara said, what can we expect on putting 4, 8 or 10 points in STR, If we already have 130 or 140 points in that Stat?
    I prefer the stats changes with the class, and If SE wants to give us some points in each level... I'm with it, but these points may only be like a "bonus" to add wherever we want.
    (0)
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