Quote Originally Posted by Creativephobia View Post
First of all I see your point, and don't disagree with the sentiment at least. So I'm not trying to derail, but you've gotten me curious..

I understand being prepared and all, and I have 40 HQ toasts I've made in my inventory too, but I'm struggling to understand why you would need an entire stack (49.5 hours worth) of toast regularly unless you plan on eating one for every moment you're logged in regardless of what you're doing. This is like a biweekly exercise at best. Maybe a week if you're really logging the hours.. So is an hour of your time really that unreasonable?
Eh, whenever I get low on something, I usually just buy/make a whole stack of it. Of course, back in 1.0, most foods that you could craft yielded more than just one at a time. I don't know why they decided to suddenly change it... it's still the same way for alchemy things like Mega-Potions, as far as I know... Because of that though, I don't bother HQ'ing any of my foods. I remember a friend of mine asked me to HQ a stack of food for him, and it took me nearly 3 hours to do it.

Maybe it's just me, but I don't know of any other games where it took this long to mass-produce something so basic. In Guild Wars 2, you could make a stack (which was 250 in that game, not 99) of food in about a minute. And even if it DID cause an imbalance, there'd still be a need for crystals and shards to synth them in the first place, right? I can burn through about 3,000 wind shards in a week alone regularly making HQ jewelry to sell, as well as the ingots and jewels themselves.

My point is, as of now, Quick Synth is just a huge time sink that encourages me to NOT pay attention to the game I'm trying to play. It's poor game design, as far as I'm concerned.