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  1. #1
    Player
    Themis's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    396
    Character
    Temisu Namisu
    World
    Kujata
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by MasamuneBranford View Post
    Can we all agree on this? There are a lot of people who want to fight the "real" Twintania but haven't gotten there yet. Casuals aren't there yet so why nerf it now? Removing the lockout is fine to help casuals catch up but let's not nerf the content (yet). Give us a year at least!
    It depends entirely on how they go about nerfing the content.

    Actual changes which drastically change the difficulty? Then, yes, it is too soon.

    Via being able to obtain better gear, and maybe some minor tweaks to mechanics? No, that's perfectly fine. Better gear will always make content easier. That's why you work on improving your gear, and don't go running into <insert content name> without meeting the basic requirements in terms of gear score.

    Minor tweaks, like a slight max HP reduction, are also fine because in the end that doesn't really make a big difference. For most fights, currently, it's about knowing a rotation of abilities or how to react to them. A high max HP simply drags out the fight for longer, and if you can already dodge the attacks/know what to do in the fight, then it only changes how long it takes to defeat the content not how much skill/attention is required.

    It's only a problem if Twintania becomes as easy to kill as the Goobbue in WP.

    Of course, with the Echo buff, that's an interesting middle-ground way to nerf something. It's not direct, but it can be used to make it easier for the group. The way it seemed to be presented, is that you have a little more room for error, but not drastically so that you can make errors all day and still beat it. Personally, as long as it is optional, I have no issue with it.

    (Sure, why wouldn't people use it if its there. That's the same as asking why do people only seem to want to beat ADS in T2 via enrage, and not by the normal mechanics that are set. Because easiest route will always be more favourable.)
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    Last edited by Themis; 01-26-2014 at 09:32 PM.