I 100% disagree. We are talking about coil here. Coil is supposed to be hardcore content. Players who don't have the skill level can play the main story, hard dungeons, crystal tower and maybe even extreme primal as they are added. Coil should be something to aspire to; not be handed. You make it seem like they will be missing out on all of this content because they are stuck when 90% of the game'a content is outside of coil.

Also, what's your definition of casual? Add up all the hours it takes to level from 1 to 50, complete all the main storyline and be a high enough item level o fight twintania. You think "casual" players will hit that within 6 months (and gain the experience to beat him)? Really? I see casual as being 4 to 5 hours a week tops.