You can still fight the real Twintania. Every time you wipe, leave the turn and go back in. No Echo buff, same Twin.
You can still fight the real Twintania. Every time you wipe, leave the turn and go back in. No Echo buff, same Twin.
I'm sick of waiting. Nerf her before 2.2 I say. Who's gonna bother doing Twintania more than once when a trial is gonna give better weapons.
If they nerf it now, T5 can be more than "something to be ignored" for so many people.
I'm a married attorney with a kid on they way. I feel like I play "too" much at times. Just reached turn 4 (item level 76). I don't want to have to put life on hold to constantly rush content to insure I get the full experience. A year isn't a long time when there are countless other activities the unskilled can do outside of the hardcore coil content. Because there was the initial 1 through 50 climb I feel that additional time is justified. After the initial year - then yeah - maybe 6 months is plenty to nerf patch content.
I knew this would happen long before any sort of 'nerf' was officially announced... based on one simple fact:
SE made this fight part of the main storyline, so... when they introduce more patches that progress the main story even more, they will need to make Twintania easy enough for the more casual players to beat it. Besides, even if no official nerf was announced... more gear is coming out, and that will necessarily make the fight 'easier' anyway. Even groups in full i90 gear currently can have issues with Twintania if they aren't saving their cooldowns for the right spots on conflags, but with better gear... well, it'll just be easy, like breaking the jails in Titan Ex.
My suggestion? You have anywhere between a month to two months to beat it... So get to it.
Masamune: I understand your situation, but you have to remember that there are players who play a lot more and are already far beyond bored with current content. I don't even think I play THAT much and I already have one i90 job, one i88, and one i80... People who I consider 'hardcore' are itching for something new, as Twintania has been the 'hardest' content since the game was released. People have had it on farm for months. I understand why they are moving on. I'm sorry you didn't get to experience it when it was superhard but they aren't going to isolate the players who are complaining they have nothing to do just because you have *too* much to do. Keep in mind that after the FIRST group beat Twintania, they nerfed it for all of us... so only a few select groups of people have seen Twintania in its former glory. Now twisters are far easier to avoid.
Last edited by Ryuko; 01-26-2014 at 06:28 PM.
i got a lot of people in my free company who are casual and do not play often they are on turn 2-4 so i don't see why content is getting i guess nerfed so early this is not hardcore content anymore now... i really hope that they don't do anything for the drops it's gonna be dumb if we can just run turn 1 2 4 10 times and grab all the gear then ct will clearly be useless and other things. Casuals are doing coil and passing it no need nerf![]()
Going by the current trend of primal weapons it's very likely that leviathan weapons could be iLv85 or 90 which still leaves room for twintania weaps to be BiS. Players will also have to beat 5 to progress to 6+ so even if it's a small amount there will always be people doing 5.
“ Free the world, not by taking men’s lives, but by taking their tongues.”
There's still about two more months to go. Plenty of time to reach ilvl90 and attempt it.
It's not too soon. It's exactly correct. When a new tier of content is released, the previous tier becomes deprecated and is usually adjusted to allow for greater utilization. Modern MMO design 101.
It depends entirely on how they go about nerfing the content.Can we all agree on this? There are a lot of people who want to fight the "real" Twintania but haven't gotten there yet. Casuals aren't there yet so why nerf it now? Removing the lockout is fine to help casuals catch up but let's not nerf the content (yet). Give us a year at least!
Actual changes which drastically change the difficulty? Then, yes, it is too soon.
Via being able to obtain better gear, and maybe some minor tweaks to mechanics? No, that's perfectly fine. Better gear will always make content easier. That's why you work on improving your gear, and don't go running into <insert content name> without meeting the basic requirements in terms of gear score.
Minor tweaks, like a slight max HP reduction, are also fine because in the end that doesn't really make a big difference. For most fights, currently, it's about knowing a rotation of abilities or how to react to them. A high max HP simply drags out the fight for longer, and if you can already dodge the attacks/know what to do in the fight, then it only changes how long it takes to defeat the content not how much skill/attention is required.
It's only a problem if Twintania becomes as easy to kill as the Goobbue in WP.
Of course, with the Echo buff, that's an interesting middle-ground way to nerf something. It's not direct, but it can be used to make it easier for the group. The way it seemed to be presented, is that you have a little more room for error, but not drastically so that you can make errors all day and still beat it. Personally, as long as it is optional, I have no issue with it.
(Sure, why wouldn't people use it if its there. That's the same as asking why do people only seem to want to beat ADS in T2 via enrage, and not by the normal mechanics that are set. Because easiest route will always be more favourable.)
Last edited by Themis; 01-26-2014 at 09:32 PM.
I could see your point if new content wasn't also being released. You'll have new stuff to do that casuals won't be able to do for awhile.
When you blaze a trail it becomes easier for others to follow. That is the way it works.
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