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  1. #1
    Player
    MasamuneBranford's Avatar
    Join Date
    Oct 2012
    Posts
    347
    Character
    Masamune Branford
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 70

    It's too soon to nerf content!

    Can we all agree on this? There are a lot of people who want to fight the "real" Twintania but haven't gotten there yet. Casuals aren't there yet so why nerf it now? Removing the lockout is fine to help casuals catch up but let's not nerf the content (yet). Give us a year at least!
    (19)

  2. #2
    Player
    Tandy's Avatar
    Join Date
    Aug 2013
    Posts
    142
    Character
    Tandy Thorne
    World
    Adamantoise
    Main Class
    Arcanist Lv 50
    A full year to get to the end game content? Honestly, if your taking one full year to get there.....even casuals will have passed you up. If you haven't seen or beaten Twintania yet its either because you waited to even start the end game or your probably not good enough to do it period.

    6 months is a very large, generous window on content. Making sure newer players can beat it when "new" content comes out is important for the health of the game and to attract new player, as well as keep everyone on a similar level playing field.

    If content stayed the way it was for a year, and they add new stuff every 3 months.....you do realize how much it would take if you needed to catch someone up for your static or raid group?
    (3)

  3. #3
    Player
    MasamuneBranford's Avatar
    Join Date
    Oct 2012
    Posts
    347
    Character
    Masamune Branford
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 70
    I 100% disagree. We are talking about coil here. Coil is supposed to be hardcore content. Players who don't have the skill level can play the main story, hard dungeons, crystal tower and maybe even extreme primal as they are added. Coil should be something to aspire to; not be handed. You make it seem like they will be missing out on all of this content because they are stuck when 90% of the game'a content is outside of coil.

    Also, what's your definition of casual? Add up all the hours it takes to level from 1 to 50, complete all the main storyline and be a high enough item level o fight twintania. You think "casual" players will hit that within 6 months (and gain the experience to beat him)? Really? I see casual as being 4 to 5 hours a week tops.
    (7)

  4. #4
    Player
    Tandy's Avatar
    Join Date
    Aug 2013
    Posts
    142
    Character
    Tandy Thorne
    World
    Adamantoise
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by MasamuneBranford View Post
    Also, what's your definition of casual? Add up all the hours it takes to level from 1 to 50, complete all the main storyline and be a high enough item level o fight twintania. You think "casual" players will hit that within 6 months (and gain the experience to beat him)? Really? I see casual as being 4 to 5 hours a week tops.
    I think it depends more on what type of player you are. If your someone who plays 5 hours a week and doesnt care sure it might not be 6 months to do it. Of course at that rate, even a year wont be enough time for them.

    However, I know people who have a family/job/etc and play 30ish hours a month who are turn 5 and have been for a while. Heck I know someone who didnt even start till November who is "casual" and got to 50 over holidays.
    (1)

  5. #5
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Quote Originally Posted by Tandy View Post
    I know people who have a family/job/etc
    That's impossible, people can't have a real life and play a game for any extended period of time.
    (2)

  6. #6
    Player
    Axidrain's Avatar
    Join Date
    Nov 2013
    Posts
    436
    Character
    Axidrain Fy
    World
    Tonberry
    Main Class
    Archer Lv 50
    not really. i think its a pretty good idea. since the ones stuck on current content will definitely still be stuck with the new content when it arrives. at least they can complete the tier below. keeps em playing rather than giving up due to not being able to catch up.
    (3)

  7. #7
    Player
    panzertroll's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,233
    Character
    Irie Lys
    World
    Ragnarok
    Main Class
    Pugilist Lv 1
    They should wait the new content for cristal tower at patch 2.3 before nerf bahamut T1-5.
    If Bahamut is nerfed and the lockout removed, CT will be useless.
    (5)

  8. #8
    Player
    MasamuneBranford's Avatar
    Join Date
    Oct 2012
    Posts
    347
    Character
    Masamune Branford
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Axidrain View Post
    not really. i think its a pretty good idea. since the ones stuck on current content will definitely still be stuck with the new content when it arrives. at least they can complete the tier below. keeps em playing rather than giving up due to not being able to catch up.
    Couldn't agree more. How can nobody see this? When the lockout is removed, crystal tower, and the 5 current duty roulette dungeons basically become obsolete.
    (1)

  9. #9
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Remove the lockout but keep the difficulty, even as a player who hasn't passed beyond turn 2 I think that's fair. I was never really a fan of the lockout in the first place it just tells us SE isn't confident in the games offerings to allow us to play when we want as hard as we want.

    Personally the game needs to focus on other areas rather than just the singular goal of gear progression but that's just me I guess.

    Hell it's not like they didn't try and fall flat on their faces elsewhere though (Housing)
    (4)

  10. #10
    Player ReiszRie's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    386
    Character
    Reisz Rie
    World
    Tonberry
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Jynx View Post
    Remove the lockout but keep the difficulty, even as a player who hasn't passed beyond turn 2 I think that's fair. I was never really a fan of the lockout in the first place it just tells us SE isn't confident in the games offerings to allow us to play when we want as hard as we want.

    Personally the game needs to focus on other areas rather than just the singular goal of gear progression but that's just me I guess.

    Hell it's not like they didn't try and fall flat on their faces elsewhere though (Housing)
    That'd create a market for T1-4 carry
    (0)

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