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  1. #1
    Player
    Nahaara's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    786
    Character
    R'nangho Thorne
    World
    Hyperion
    Main Class
    Conjurer Lv 50

    MNK new to PvP looking for advice

    I haven't really been doing too well in PvP and could use some advice so I don't end up dead half the time.

  2. #2
    Player
    Sunako's Avatar
    Join Date
    Nov 2013
    Posts
    1,439
    Character
    Sunako Kirishiki
    World
    Phoenix
    Main Class
    Pictomancer Lv 100
    Do not rush opponent side instantly. Wait until ur party is ready and attack same time than others(if you have watched longnus videos its really bad example since he usually zergfest opponent side instantly). Do not loss casting watch where your healer is. If there is pillar or wall between you and ur healer u can not be healed. Usually it is the best option nuke healer or caster dps reducing sleeps and damage and heals. Sometimes you lose no matter what you do since u can affect only 1/4 ur party it is teamplay after all. If you have weak gear u should probably do 30 and 40 brackets until u get lvl 70 gear.
    (0)
    Last edited by Sunako; 01-26-2014 at 05:23 PM.

  3. #3
    Player
    Zabuza's Avatar
    Join Date
    Feb 2013
    Posts
    724
    Character
    Zefis Shadowsea
    World
    Leviathan
    Main Class
    Monk Lv 60
    Quote Originally Posted by Sunako View Post
    Do not rush opponent side instantly. Wait until ur party is ready and attack same time than others(if you have watched longnus videos its really bad example since he usually zergfest opponent side instantly). Do not loss casting watch where your healer is. If there is pillar or wall between you and ur healer u can not be healed. Usually it is the best option nuke healer or caster dps reducing sleeps and damage and heals. Sometimes you lose no matter what you do since u can affect only 1/4 ur party it is teamplay after all. If you have weak gear u should probably do 30 and 40 brackets until u get lvl 70 gear.
    Lol for one thing Longnu is a DRG not a MNK so idk why you are bringing their videos into this, and zerging can work pretty well depending on who your teammates are, and who the enemy team is. That aside, I will simply give some quick tips here.

    -Fists of Wind is your friend in PvP.
    -Have Foresight as one of your 5 cross class skills.
    -Watch if you're being focused or not, if you are, and you have blood for blood on, click it off. Pop Foresight/Featherfoot too.
    -Watch for when your healer starts to cast his heal right before the gates open, use Mantra when you see him doing this.
    -One Ilm Punch is far more useful in PvP, utilize it often.
    -Start with Sprint, not Shoulder Tackle, save Shoulder Tackle for those who attempt to escape you.
    -Mercy Stroke is pretty good for burst/finisher.

    The most important tip I can give you is to hang in there. Every PvP skill is super important to a Monk. I dare say more so than any other class. The lower rank you are the more you're going to feel useless because of lack of abilities. Also i90s are going to pound your face in. Just hang in there... lol. You can try 30/40 brackets but there are a couple of premades of 4 who keep playing in those brackets, stomping the randoms.
    (1)
    Last edited by Zabuza; 01-26-2014 at 05:51 PM.

  4. #4
    Player
    Sunako's Avatar
    Join Date
    Nov 2013
    Posts
    1,439
    Character
    Sunako Kirishiki
    World
    Phoenix
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Zabuza View Post
    stuff.
    Even with tank zerging is not good strategy if you party members are not ready for it. That is just my opinion u can do what ever u want
    (0)

  5. #5
    Player
    TaneshimaPopura's Avatar
    Join Date
    Nov 2013
    Posts
    463
    Character
    Taneshima Popura
    World
    Carbuncle
    Main Class
    Marauder Lv 50
    @ Zabuza/OP

    Foresight is only a 5% Physical Damage reduction for a TANK. It does nothing in PvP. You'd be better off having Feint to go with Somersault for Equanimity counter. Impulse Drive is a good follow-up for runners. Fracture is also very strong in the hands of a MNK seeing as GL3 boost it's potency to a whooping 274 with Twin Snakes, Where as Touch of Death has 370 Potency for full duration, and Demolish has 424 Potency.

    At iLvl 90 PvP you should have enough crit to crit quite reliably making Impulse Drive a really strong pick since it is a spammable 250 Potency with GL3.

    Blood for Blood is just too much risk for too little reward. Even if you turn it off running DoTs applied before you turn B4B off will still get it's bonus damage. Looking at my MNK's DoT ticking for 120 hits where my Auto Attacks is only doing 90 per hit.

    Golden rule of MNK : Do not drop that GL3 hit the closest target if you have to just to keep it up.
    (0)

  6. #6
    Player omniwaink's Avatar
    Join Date
    Aug 2013
    Posts
    100
    Character
    Omni Waink
    World
    Excalibur
    Main Class
    Archer Lv 50
    Foresight has zero effect in PVP. Defense and Magical Defense are replaced by the Morale stat when determining how much damage is done to other players. (Protect does nothing in PVP either).

    Impulse Drive is a no-no. It's damage vs TP use isn't very good, and isn't better than any other stance skill a monk has. Bootshine, True Strike, and Snap Punch/Demolish are all better on runners, and in PVP you do not have the time to weave anything more than one skill inbetween GL refreshes (which is already risky), which should only be used for your dots.

    GL stacks > all.

    Skill priority is Purify, then Weapon Throw + CD Reduction and Axe Kick + Pacifiy. Then buffing the last parts of Weapon Throw.

    One Ilm Punch is great. Just be mindful of your TP.

    Cross-class is Mercy Stroke, Invigorate, Fracture, Bloodbath, and Keen Flurry. As mentioned, do NOT use Blood for Blood. Awful PVP skill.
    (0)

  7. #7
    Player
    TaneshimaPopura's Avatar
    Join Date
    Nov 2013
    Posts
    463
    Character
    Taneshima Popura
    World
    Carbuncle
    Main Class
    Marauder Lv 50
    If you haven't notice. Even with constant rotation you will hardly run out of TP as a MNK. Impulse drive is very strong 180 potency attack when you are certain you can hit your enemies's back. Bootshine bonus hardly is a great thing when in PvP a MNK crit almost all the time. Keen Flurry is useless when you have no Dex/Parry. And seriously no Feint you'd need it + Somersault to counter Equanimity.
    (0)

  8. #8
    Player omniwaink's Avatar
    Join Date
    Aug 2013
    Posts
    100
    Character
    Omni Waink
    World
    Excalibur
    Main Class
    Archer Lv 50
    One Ilm Punch will drain your TP quite a bit. Impulse Drive just isn't worth the loss of GL stacks. It takes one small Leg Sweep, Sprint, or CC to mess up a GL refresh in PVP, and Impulse Drive doesn't hit harder than True Strike or anything else at your disposal. Not to mention it takes one strafe or juke to make it hit for garbage damage - again worse than messing up position bonuses on other monk skills. Why even bother risking it?

    I'll have to look into Feint. I don't have enough points to mess with Somersault atm, but it has the same problem as Impulse Drive - a GCD skill that risks losing GL stacks.
    (0)

  9. #9
    Player
    TaneshimaPopura's Avatar
    Join Date
    Nov 2013
    Posts
    463
    Character
    Taneshima Popura
    World
    Carbuncle
    Main Class
    Marauder Lv 50
    Well you're not suppose to use Feint until they pop Equanimity. Currently have Feint + Somersault binded in one key, works like a charm. 3.6s Cure sure is fun to cast with those 2 up. Also feint has the fastest animation skill, on par with Fracture.
    (0)
    Last edited by TaneshimaPopura; 01-27-2014 at 10:17 AM.

  10. #10
    Player omniwaink's Avatar
    Join Date
    Aug 2013
    Posts
    100
    Character
    Omni Waink
    World
    Excalibur
    Main Class
    Archer Lv 50
    What's the final build for Monk then?

    Axe Kick + Pacify
    Weapon Throw + all 3 buffs
    Somersault + Duration + Spell Speed
    Purify

    Has anyone played with Fetter Ward? If it can't be used while slept or bound it doesn't seem all that great.
    (0)

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