My .02
No?


My .02
No?



I'm a casual player, and I support the idea of Coil being nerfed optionally. Or an alternative version of Coil for the casual players, or pretty much anything other than just making it easier for everyone.
(Also, I may be a casual player, but it bothers me that just about every patch, something is being made easier due to player complaints)
Or could just put a special icon(along those lines) on the gear info if obtained through with it dumbed down. If they don't want the special icon on gear to show they obtained it with difficulty dumbed down, then they can go through it without it being dumbed down.
But yeah I doubt anything will be done to show who obtained gear through it normally or dumbed down. >.>



Best idea would be achievement. Anyone that's got a record of beating T1-5 pre-2.2 gets the achievement. Make a new tab for it and call it something like Veteran or Dominator or something. Give the ones that beat it pre-2.2 a little something that doesn't do anything but make their e-peen bigger. No vanity items, no special mounts.
Personally, I couldn't care less if people get equip, achievement, icons etc.
I just want to beat the content the way it's designed, without being "pitied" by the devs because I didn't reach that stage fast enough to enjoy it.
Even if I get better equip and get an easier fight, it will be because I worked to get that equip and not because some who knows what unique special power that in the end everyone has throws a +20% stats to me.
If they keep it that way, it would be good.My wife was just watching the live letter (she is japanese) and what she said to me is Yoshii said that there will ba a buff that makes coil eaiser with each passing week. Players are also able to turn the buff off so coil 1-5 wont be made easier but players will gain a power that makes it easier but is optional.
Last edited by ZohnoReecho; 01-26-2014 at 10:02 AM.

My wife was just watching the live letter (she is japanese) and what she said to me is Yoshii said that there will ba a buff that makes coil eaiser with each passing week. Players are also able to turn the buff off so coil 1-5 wont be made easier but players will gain a power that makes it easier but is optional.


Not to sound like a dick or anything, but you guys do realize that SE stated this would happen before the game was even released, right? It's been a well known and documented fact for many months that as new content is released older content will be made easier. I mean, seriously, what did you think was going to happen? Did you, for some reason, think that Coil would be excluded from that? Or did you just think it was never actually going to happen, despite being told by official reps repeatedly that it would?
I can't speak for everyone else, but personally I'm just shocked at the speed of it happening. Even with new Coil Turns coming, I think it's a bit premature to be nerfing the hardest content in the game already.Not to sound like a dick or anything, but you guys do realize that SE stated this would happen before the game was even released, right? It's been a well known and documented fact for many months that as new content is released older content will be made easier. I mean, seriously, what did you think was going to happen? Did you, for some reason, think that Coil would be excluded from that? Or did you just think it was never actually going to happen, despite being told by official reps repeatedly that it would?


It doesn't really matter, for what it's worth I don't agree with a nerf this early but I don't really care either way. They have made it clear very early that is the design philosophy of this game, that old content will be nerfed as soon as new content comes out for the hardcore progression players with the idea that is satisfies both casual players and the progression crowd. I think this leaves a void in the middle though, and if I was game director nerfs will be way down the track. The difficulty ceiling should be high and not just a single piece of brand new content with everything else zeroed out, giving a vast spectrum of difficulty with all sorts of players at different stages.
To be honest though Twintania as it stands is something you need to grind out in a group, with no quitters or impatient people. I believe way more people could do it as it stands if they stop regarding coil as a 1-4 job, get everyone together for a straight weekend and play all day non-stop. I say this as someone who cleared it well after BG and certainly didn't down it fast, but it's content at a level where if you have a slow pace and never have long sessions it might be out of reach, and you get stuck in a rut. You have the opportunity to do it right now, but you have to put in a fair amount of work that I won't call casual play to down it, and if you can't then the nerf is probably what it will come to.
It is entirely possible to create content where a certain amount of casualness just doesn't meet the bar, and it's reasonable to expect it in content that the developers specifically branded as "hardcore content". When game developers dictate design decisions they are in fact, deciding many things for you including the timeframe. That is their right as a designer.
As I said though I don't agree with removing it altogether, game experiences should never be completely removed from the possibility to play it but in MMOs it's a matter of when not if.
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