Haha, I had my downworthy filter on and it changed the thread title to : "Let's Copy the Vaguely Unpleasant Practice of MMOs From the Last 10 Years..."
Haha, I had my downworthy filter on and it changed the thread title to : "Let's Copy the Vaguely Unpleasant Practice of MMOs From the Last 10 Years..."
"We're all different. But there's something kind of fantastic about that isn't there?"
"I'm tired of being polite about something that matters so much" ~ Joss Whedon
"The person who says that the only way to please them is to restrict options for others is, if you ask me, the onewho deserves it least." ~ David Gaider
"Sorry for the inconvenience, we're trying to change the world." ~ The Protester
You needed a crafter to use transmogrification? When did this change go in? I'm really failing to see how crafting and transmog were related at all unless you wanted to make an armor for your transmog set. Even then, you could probably buy it off the AH >.>Because it will require a craft, that kind of suggests a transmogrification-like system. It suggests that a craftman needs to somehow merge the item appearance with another item. It may not be, but requiring a person to have craft x leveled to put item y in a vanity slot seems kind of... roundabout to say the least.
As for crafting being needed for this system here? I think it sounds cool. It isn't like crafting is hard to level anyhow if you use your leves. *shrug* Also, find it amusing that people are like.. assuming this means you need level 50 in the craft. Might be something you just need to have a craft at 10 or 15 for.
No, it doesn't. I know what I did and how I did it. I don't care one bit that it will be easier for other people in 2 months when I'll have move to new content. My sense of accomplishment is not dependant on the fact that other people isn't able do it too, even more so knowing that the content has been nerfed. Honestly, why do you care that they'll be able to finished a watered-down version of the content? Be proud of what you did and let them discover the story too.
Doesn't this sound.. wrong to you? I'm always curious about people who go against the "everyone is a winner" mentality and then cite the only problem is that it diminishes their own self-worth. Something that is, funnily enough, only determined by -themselves-.It isn't about gear. It is about accomplishment. People worked hard to accomplish defeating the current content. Nerfing it makes that accomplishment worthless. It effectively removes the value of a massive amount of time and effort invested into a win. I do not subscribe to the "everyone is a winner" train of thought. You should not get a trophy for showing up. If you can't win at the current difficulty, too bad for you. Don't shit on my accomplishments to make yourself feel better about your own inadequacies.
This isn't about them diminishing you, it is about you diminishing yourself. No one can go into the past and change your accomplishment or what it meant to you when you did it. However, you can allow yourself to make if worth less. Others simply can not do this, only you, yourself, can make your own accomplishes diminish in this respect.
Now, if someone could go back and say.... erase your achievement dates, take the gear away, wipe any evidence that the raid/win ever took place, wipe if from all memory.. Then I might put a little more credence in your lament. Sadly however, all I see is a poor evaluation system for self-esteem.
And you have accomplished something. You have something that no one else, in the future, will ever be able to have; the feel good factor that you beat the content before it was made more accessible for new players. This time in a few months, or a few years, you won't likely be doing Turns 1 to 5 again. Instead, you'll be working on the latest of end game contents, trying to beat whatever tough thing SE throws at you. Everyone else, in the meantime, can be progressing through the content, learning the story and lore, getting better and following in your footsteps.It isn't about gear. It is about accomplishment. People worked hard to accomplish defeating the current content. Nerfing it makes that accomplishment worthless. It effectively removes the value of a massive amount of time and effort invested into a win. I do not subscribe to the "everyone is a winner" train of thought. You should not get a trophy for showing up. If you can't win at the current difficulty, too bad for you. Don't shit on my accomplishments to make yourself feel better about your own inadequacies.
Sure, it will be easier for them than it was for you. But that is both the price and the reward for being there when it was first released. Draw yourself a medal/award and hang it on your wall if it matters that much, that something is needed to remind yourself that "you were there before it was easier". This same attitude happens in XI when the CoP nerfs came in to let other players get through the content (especially because getting help from those who had already done it was getting harder to find).
Last edited by Themis; 01-26-2014 at 10:01 AM.
MASSIVE AMOUNT OF TIME AND EFFORT?
A COUPLE MONTHS OF PLAYING A GAME????
LOL
No they learned and learned well. They didn't try to stifle progress by making everything difficulty, gear, etc set to the level cap bar like in XI. Furthermore we've known for months that there would be a level increase eventually, and they didn't screw over years of progress by holding onto that methodology and throwing in the level cap increase after 8+ years of vehemently saying they'd never do it like in XI.
Even if they increase the level cap tomorrow to 60, i70+ gear will still be relevant we'll just have more options and opportunities to get more gear within those 50-60 ranges.
I'm not saying everyone should agree with my point of view, but the situation this time around is completely different than what happened in FFXI.
Support RDM Development: http://forum.square-enix.com/ffxiv/threads/42776-How-Would-You-Design-Red-Mage%21[/center]
I'm gonna call bullshit on this. I remember when I joined FFXI during early-mid ToAU (this was back before Odin had a name, and before we even knew anything at all about Alexander), part of my reason for joining was for the Shadow Lord fight (I'd heard the music for his fight, and wanted to know what he looked like as well as how hard the fight would be). When I brought it up again, I was told "Just get to 50 and we'll carry you through both 5-1 and 5-2".FFXI kept old content valid for new players because it remained valuable to the old players. So you could still get people to come back from the new content to help you with the old stuff. On top of which, the people who accomplished the old content would get the same sense of accomplishment as the old generation did when they first did it, because the boss wasn't nerfed into oblivion and its drops were not rendered mechanically useless.
Before that, I had clearly seen videos of people fighting it in full 6-man parties, 75 capped with proper setups. Granted, so many of them took the "WoWzords" approach of not using the actual game music (in addition to muting the sound), so some of those videos couldn't be enjoyed properly.
But it was basically "Rank Missions are a necessary pain in the ass, RoZ's an annoying pain in the ass, CoP's where it's at, and if you're not Aht Urhgan, you're not at all". Coupled with the fact that I rarely got to play with my LS mates (unless it was something I 'needed' for progression - and the only progression that people actually gave a rat's ass about was that of the LS leader(s)) and you have what I term "the most masochistic form of fun in existence". Seriously, it played like some min-maxer's wetdream. I'm not a fan of that.
You mean how FFXI raised the level cap to 55 on September 2002...FOUR MONTHS after release ? And to 60 TWO months later ? With all the AF1 which were far better than anything at this point ?
FFXI didn't start with a lvl cap of 75 (It took it one year and a half to raise it there). And the problem with the level cap was the mainjob/subjob synergy. That can't happen in FF XIV because the cross-class abilities doesn't follow such a rule.
Last edited by Reynhart; 01-26-2014 at 10:33 AM.
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