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  1. #181
    Player
    BrandoH's Avatar
    Join Date
    Sep 2013
    Posts
    269
    Character
    Ketsu Wotaberu
    World
    Gilgamesh
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Fendred View Post
    ... invalidating all your old content by continuously raising item levels (eventually raising the level cap with every expansion) and thereby removing any sense of previous accomplishment for what we have achieved. No one will be able to come in and see how tough Twintania was to beat in 2.0 or even 2.1... now they will know Twintania as a boss on par with 2.1 CT's final boss. So those high end allagan weapons that marked you as having beaten Twintania? That sense of accomplishment is part of why a lot of people play an MMO, and the devs are trampling that into the dirt when they do stuff like this. Didn't they learn from the mistake they made with raising the level cap in FFXI? What drew me to FFXIV: ARR were the small, but important differences it had from western MMOs, and the potential for it to take a different approach to the problems that had come before. Instead, they are going to repeat the worst mistake Blizzard made by continually raising item levels and the level cap. If this is the only time they are doing this, then fine, but I see no sign of them stopping.
    And what would you propose, oh Holy one? What kind of progression would MMO players work for besides stronger gear?
    (1)

  2. #182
    Player
    Aricori's Avatar
    Join Date
    Oct 2013
    Posts
    31
    Character
    Akame Asaan
    World
    Gilgamesh
    Main Class
    Archer Lv 50
    FFXI held a lot of great memories, but the sideways progression was in a way very diminishing to the game. Not to mention original endgame as far as drops was pretty useless except for select pieces. Heck, the best necklace was level 33 for the longest time and one of the best ninja headpieces was had at 24. Many pieces were like this in FFXI and it made end game seem frustrating as only few select pieces were best in slot. Side ways progression felt more like grabbing vanity pieces rather than actual progression.
    (2)

  3. #183
    Player
    Senfei's Avatar
    Join Date
    Dec 2013
    Posts
    133
    Character
    Kaga Koyagi
    World
    Balmung
    Main Class
    Samurai Lv 70
    In this topic we have a bunch of players who got carried through difficult dungeons and obtained gear they did not deserve, and are now terrified of how they will manage to do it again with the next patch.

    Meanwhile, in the actual game, players who enjoy challenge and do not fear difficult content are unphased as they know they will simply obtain the new gear.

    The End.
    (8)

  4. #184
    Player
    Raydeus's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    91
    Character
    Raydeus Chris'tin
    World
    Atomos
    Main Class
    Conjurer Lv 50
    The way I see it the real issue here is the power creep that seems to be ravaging XIV.

    The level cap is only 50 and yet we already have iLVL 90+ gear in the game... only 5 months after release. So I can only imagine how things are going to be by the time the game is a year old.

    I may be old school, but to me this doesn't look like a healthy development for a game that is intended to last for years to come.
    (5)
    "In this world, the one that has the most fun is the winner." CB

    Hildibrand's "Gentleman of Light" emote for everyone!

  5. #185
    Player
    Alkimi's Avatar
    Join Date
    Jan 2012
    Posts
    713
    Character
    Alkimi Asura
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Raydeus View Post
    The way I see it the real issue here is the power creep that seems to be ravaging XIV.

    The level cap is only 50 and yet we already have iLVL 90+ gear in the game... only 5 months after release. So I can only imagine how things are going to be by the time the game is a year old.

    I may be old school, but to me this doesn't look like a healthy development for a game that is intended to last for years to come.
    People seem to be under the impression that player level and item level are supposed to stay close to each other when there's no rule saying that has to be the case. WoW has item level 600 gear for instance although admittedly they didn't go above 90ish until the first expansion.
    (0)
    Last edited by Alkimi; 01-27-2014 at 09:23 AM.

  6. #186
    Player
    PlanckZero's Avatar
    Join Date
    Aug 2013
    Posts
    160
    Character
    Braxis Abraxas
    World
    Cactuar
    Main Class
    Arcanist Lv 50
    If they weren't going to release new equipment with higher item levels then people would just complain about the alternative.

    The alternative is releasing same item level sets but with sidegrade stat options.

    This game doesn't have enough stats to make sidegrade releases viable, you can only mix and match the few stats significant to each class in so many ways and even when you do mix and match them enough people will just whittle it down to the BiS pieces from each set.

    Now in XI they went for a very long time with the sidegrade option but they had the benefit of far more stat types and the ability to swap gear making multiple pieces useful at the same time.
    (0)

  7. #187
    Player
    Raydeus's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    91
    Character
    Raydeus Chris'tin
    World
    Atomos
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Alkimi View Post
    Peoepl seem to be under the impression that player level and item level are supposed to stay close to each other when there's no "rule" saying that has to happen. WoW has item level 600 gear for instance.
    How long it took them to get there though? Because I doubt they had already doubled the iLVL in the first 6 months after release.

    The rate at which XIV is making older content/gear obsolete makes me doubt they'll even be able to keep up that pace for long without making the game feel even more disposable than it already is.
    (3)
    "In this world, the one that has the most fun is the winner." CB

    Hildibrand's "Gentleman of Light" emote for everyone!

  8. #188
    Player
    Naunet's Avatar
    Join Date
    Aug 2013
    Posts
    3,004
    Character
    Mide Uyagir
    World
    Coeurl
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Raydeus View Post
    The way I see it the real issue here is the power creep that seems to be ravaging XIV.

    The level cap is only 50 and yet we already have iLVL 90+ gear in the game... only 5 months after release. So I can only imagine how things are going to be by the time the game is a year old.

    I may be old school, but to me this doesn't look like a healthy development for a game that is intended to last for years to come.
    "ilvl X" is just a number. Would it make you feel better if the ilvl went up by decimals? The actual "power creep" is not bad at all in this game, when you consider the real output numbers you get from stats. I do think you're worrying about the wrong thing.
    (1)

  9. #189
    Player
    Mayin's Avatar
    Join Date
    Aug 2013
    Posts
    282
    Character
    Mayin Avantari
    World
    Behemoth
    Main Class
    Gladiator Lv 50
    OP? so you want 5% or whatever of the players to get to do new content?
    (0)

  10. #190
    Player
    chococo's Avatar
    Join Date
    Feb 2012
    Posts
    342
    Character
    Chococo Cobo
    World
    Masamune
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Grailer View Post
    They aren't invalidating old content, new players will still have to progress through it , a lot faster than the trail blazers tho .

    And they are adding new content which is harder and new tomes to farm . I want my phat lewt baby!!

    Oh and im sorry you wont be special cool person with the i95 weapon when im going to get an i100 weapon the first day of patch . Sorry for you .
    phat lewt? {Where?} It's no longer phat {I'm Sorry}
    (0)

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