And what would you propose, oh Holy one? What kind of progression would MMO players work for besides stronger gear?... invalidating all your old content by continuously raising item levels (eventually raising the level cap with every expansion) and thereby removing any sense of previous accomplishment for what we have achieved. No one will be able to come in and see how tough Twintania was to beat in 2.0 or even 2.1... now they will know Twintania as a boss on par with 2.1 CT's final boss. So those high end allagan weapons that marked you as having beaten Twintania? That sense of accomplishment is part of why a lot of people play an MMO, and the devs are trampling that into the dirt when they do stuff like this. Didn't they learn from the mistake they made with raising the level cap in FFXI? What drew me to FFXIV: ARR were the small, but important differences it had from western MMOs, and the potential for it to take a different approach to the problems that had come before. Instead, they are going to repeat the worst mistake Blizzard made by continually raising item levels and the level cap. If this is the only time they are doing this, then fine, but I see no sign of them stopping.
FFXI held a lot of great memories, but the sideways progression was in a way very diminishing to the game. Not to mention original endgame as far as drops was pretty useless except for select pieces. Heck, the best necklace was level 33 for the longest time and one of the best ninja headpieces was had at 24. Many pieces were like this in FFXI and it made end game seem frustrating as only few select pieces were best in slot. Side ways progression felt more like grabbing vanity pieces rather than actual progression.
In this topic we have a bunch of players who got carried through difficult dungeons and obtained gear they did not deserve, and are now terrified of how they will manage to do it again with the next patch.
Meanwhile, in the actual game, players who enjoy challenge and do not fear difficult content are unphased as they know they will simply obtain the new gear.
The End.
The way I see it the real issue here is the power creep that seems to be ravaging XIV.
The level cap is only 50 and yet we already have iLVL 90+ gear in the game... only 5 months after release. So I can only imagine how things are going to be by the time the game is a year old.
I may be old school, but to me this doesn't look like a healthy development for a game that is intended to last for years to come.
"In this world, the one that has the most fun is the winner." CB
Hildibrand's "Gentleman of Light" emote for everyone!
People seem to be under the impression that player level and item level are supposed to stay close to each other when there's no rule saying that has to be the case. WoW has item level 600 gear for instance although admittedly they didn't go above 90ish until the first expansion.The way I see it the real issue here is the power creep that seems to be ravaging XIV.
The level cap is only 50 and yet we already have iLVL 90+ gear in the game... only 5 months after release. So I can only imagine how things are going to be by the time the game is a year old.
I may be old school, but to me this doesn't look like a healthy development for a game that is intended to last for years to come.
Last edited by Alkimi; 01-27-2014 at 09:23 AM.
If they weren't going to release new equipment with higher item levels then people would just complain about the alternative.
The alternative is releasing same item level sets but with sidegrade stat options.
This game doesn't have enough stats to make sidegrade releases viable, you can only mix and match the few stats significant to each class in so many ways and even when you do mix and match them enough people will just whittle it down to the BiS pieces from each set.
Now in XI they went for a very long time with the sidegrade option but they had the benefit of far more stat types and the ability to swap gear making multiple pieces useful at the same time.
How long it took them to get there though? Because I doubt they had already doubled the iLVL in the first 6 months after release.
The rate at which XIV is making older content/gear obsolete makes me doubt they'll even be able to keep up that pace for long without making the game feel even more disposable than it already is.
"In this world, the one that has the most fun is the winner." CB
Hildibrand's "Gentleman of Light" emote for everyone!
"ilvl X" is just a number. Would it make you feel better if the ilvl went up by decimals? The actual "power creep" is not bad at all in this game, when you consider the real output numbers you get from stats. I do think you're worrying about the wrong thing.The way I see it the real issue here is the power creep that seems to be ravaging XIV.
The level cap is only 50 and yet we already have iLVL 90+ gear in the game... only 5 months after release. So I can only imagine how things are going to be by the time the game is a year old.
I may be old school, but to me this doesn't look like a healthy development for a game that is intended to last for years to come.
OP? so you want 5% or whatever of the players to get to do new content?
phat lewt? {Where?} It's no longer phat {I'm Sorry}They aren't invalidating old content, new players will still have to progress through it , a lot faster than the trail blazers tho .
And they are adding new content which is harder and new tomes to farm . I want my phat lewt baby!!
Oh and im sorry you wont be special cool person with the i95 weapon when im going to get an i100 weapon the first day of patch . Sorry for you .
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