Results -9 to 0 of 29

Threaded View

  1. #25
    Player
    ZephyrFox's Avatar
    Join Date
    Apr 2011
    Posts
    80
    Character
    Zephyr Fox
    World
    Hyperion
    Main Class
    Botanist Lv 70
    In my experience a few tweaks would be fine.

    Copperbell's last boss make the rocks for the worm glow a little more distinctly as some people seem to have some trouble finding them from a distance.

    Haukke drop some health off the adds in the first and last boss fight. Not alot! Just shave off like 5% on the Butlers, and maybe 5% on the sisters (Second set of adds) on the last boss or give a little more time to deal with them. My reasoning for this one is I've done it as a Black Mage in iLvl 70 with a Zenith and I STILL can't one shot the butlers with a Fire I on a full stack of astral something that seems wrong for a dungeon desinged for ilvl 48... As for the final boss I just personally find the adds annoying and it really seems like the second set is far too short a time to deal with them. Third add I can see being designed for a limit (Assuming you're not over geared).

    Pharos isn't too hard, but some of the ambushes are in very poorly placed, and the bosses could use some better tells. Especially Siren its VERY hard to see where her dash is coming from...I'm honestly not even sure if there's an aura on the floor for it and if there is I've never noticed it. I've found her attacks hard to predict and adding some more noticeable auras. As for the second boss...I don't even know. take out some of the eggs? That fight has never seemed to go right for me in a way that felt like it was designed. I understand how it works but I've never seen anyone successfully pull of the intended strategy in my parties. Honestly though, for Pharos it's more trouble than it's worth and I wouldn't mind it being knocked down a peg or retooled to a higher level dungeon. It asks alot for being a iLvl48 dungeon.
    (0)
    Last edited by ZephyrFox; 01-26-2014 at 05:09 PM.