Trouble is those adds on the first boss in Pharos actually have quite a bit of health and less able players simply cannot kill them fast enough no matter how much you try to explain the mechanics to them.I'm not sure I'd use such harsh language, but I agree in that I don't really understand why people freak out so much over Pharos Sirius. The mechanics are extremely simple; you just need to be aware of them. The boss fights are slightly more involved than WP, but I see that as a good thing. Dull tank and spank bosses make for a dull run. But really, what's so hard about "Kill the adds as they spawn and avoid the growing patches of yellow fire" or "kill one egg each time they try to hatch and kill the adds" or "kill the adds (crawlers first), either move to the center or avoid the charge, and interrupt a single ability"?
I agree, it doesn't need to be nerfed. I honestly think the two HM dungeons are perfectly fine how they are and where they stand in the progression. That said, Pharos Sirius is much too difficult for where they place it. I think they need to up the ilvl to 55 and make it drop gear better than ilvl 60. It seems to me like ilvl 75 gear would be a good placement for it. It gives us a chance to have more sets, gives an extra stepping stone while waiting every week for CT and Coil, and it's difficult enough to where the average player needs a few pieces of DL to clear it anyway.
Although I have to admit, I'm against nerfing it mostly because it's one of my favorite dungeons to heal >.>
Hell no. You go into the dungeon blind, get your head kicked in by the boss and you learn from it. Repeat as necessary.it would also help if there was some sort of in-game help feature. like something that gives you pre battle hints on what the boss's attack style is and/or other things to look out for. not everyone bothers to look up youtube videos. so make it easier for those that don't.
They spawn based on the boss's health. If you're getting overwhelmed by adds, someone is dpsing the boss when they shouldn't be.
I feel so happy just with the fact that I'll probably never run content together with you...
"Absurdity is the only reality."
~Frank Zappa
Please don't nerf the dungeons. Everyone at first felt content was challenging but that is what gives u the thrill to pass it. But as more ppl go through and get their i-level up it will be more routine and then we will be glad it's not nerfed. Already Hauke hm is feeling a bit like Wp. Come on people push yourselves a bit.
All the dungeons are fine and I think the ilvl requirements are pretty well balanced. I think majorly people fall at mechanics and declare it's gear. Look at any thread on Haukke Manor, a ton of people have no idea how the first boss even works. They're just ignoring mechanics by using gear as a crutch.
Well yeah and like Halls of Reflection people don't bother to learn mechanics or tricks.
Running a dungeon that gives ilv60 gear with a ilv80+ job makes no sense at all, so it's fine for me if they're nerfing them as they will have at least some use.
And in general, stop whining about content being nerfed, we will get plenty of hard content with patch 2.2.
I did the HM dungeons in dragoon AF for the first times to feel how hard they were. And boy aren't they hard... everytime I failed a mechanic, I died. No buts.
They're way over tuned for what they drop. No one is wiping there when WP speed runs aren't going anywhere.
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