
It was pretty good before and got insanely good after the first expansion. The next expansion was a good story, also. Wings is where that story went bad. Overall I'd give XI an A+ in the story category just for Zilart and CoP. Please don't reply with the same old "new game" mumbo jumbo. They have had years to develop a deep story and good game mechanics. Instead they let the programmers flow like water in the direction that was fastest and easiest to complete. It's half-assed and we all know that whether we want to admit it or not.



I loved ToAU and I liked WotG, except the long ass times they made us wait between more. Even just the original nation mission storyline stuck with me more than XIV's story did.
Not only have they had years to develop one, it's also SE who's doing it, look at all the things they've come up with, so you'd expect a good story, not...whatever this is we got. It's only been a few months and I hardly remember XIV's story. It's been 9 years since I started XI and I still remember all of the story, including most of the side quests (for scrolls or jobs).

A role-playing game (RPG and sometimes roleplaying game) is a game in which players assume the roles of characters in a fictional setting.
Players take responsibility for acting out these roles within a narrative, either through literal acting or through a process of structured decision-making or character development.
Actions taken within many games succeed or fail according to a formal system of rules and guidelines

I like furniture and minions.
"We're all different. But there's something kind of fantastic about that isn't there?"
"I'm tired of being polite about something that matters so much" ~ Joss Whedon
"The person who says that the only way to please them is to restrict options for others is, if you ask me, the onewho deserves it least." ~ David Gaider
"Sorry for the inconvenience, we're trying to change the world." ~ The Protester
I have to say that the amount of non gmeplay stuff they have added lately makes me sad because of all the missed opportunities. Furniture field buffs? No. Chocobo barding stats? Sorry it's useless. Mount speed differences or actions? Nope it's just visual.
I really hope at some point they focus on gameplay and adding more systems.
we really need a roadmap... to see where s the game is heading...


well, all is not about efficiency and goal...
MMORPG is a game where the main goal is not the pve or pvp or craft.... but meet people and do stuff together!!
it can be meet and spend time to talk in a house, or spend time to make your toon like you want it look like.
all is not around raid and itemization... that a trouble that have appear with WoW. people did loose of sighs that the goal of a mmorpg is to meet people... not do a raid!
ps: by the way, when the 2.2 will be out, it will have added to the game sincet he release of ARR:
- 6 dungeon (2 new and 4 hard mode that are different of the normal mode)
- 2 raid content (Crystal tower and Bahamut coil 2)
- 3 primordial in hard (ultima, mog and leviathan) and 5 in extreme (leviathan, ifrit, mog, garuda, titan)
- 4 faction to increase via dailies. (Sahagin, kobold, sylph and amaljaa)
- housing (for you is useless but it's still content)
- pvp (not perfect but they balance it and work in it)
from my memory i don't remember any mmorpg that in 7 month after it release that had added that much content... and i don't talk of all the other stuff like the modification of the graphic that coming with the 2.2, aestitician,...
all this stuff even if it don't meet "your" standart it's still huge all the work they have done. mayb is time to take a bit of time for rethink your way to see the game.
Last edited by silentwindfr; 01-26-2014 at 08:18 AM.
yes and u know what ? i dont have anything to do in the game beside raid, i hardly log on and then dont know too much people
there s nothing to speak of beside "oh u changed haircut", "wow this minion is so cute", "i wish i would buy a house..."
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