Page 1 of 3 1 2 3 LastLast
Results 1 to 10 of 27
  1. #1
    Player
    Arkista's Avatar
    Join Date
    Aug 2013
    Posts
    1,572
    Character
    Arkista Valentine
    World
    Excalibur
    Main Class
    Pugilist Lv 60

    SE This is what we needed good job.

    Q21: Will the difficulty of turns 1-5 be eased? And will the weekly lock out be removed?

    A21: Yes. We plan on easing the difficulty and we will be removing the weekly lock out for turns 1-5.


    Removing the weekly cap on CoB is awesome! 72hr lockout anyone?
    (9)
    Last edited by Arkista; 01-25-2014 at 11:58 PM.

  2. #2
    Player
    Hippo's Avatar
    Join Date
    Mar 2011
    Posts
    239
    Character
    Miru Miru
    World
    Gungnir
    Main Class
    Pugilist Lv 60
    I
    Concur
    /10char
    (1)

  3. #3
    Player
    Yagrush's Avatar
    Join Date
    Oct 2013
    Posts
    175
    Character
    Yagrush Dire
    World
    Behemoth
    Main Class
    Marauder Lv 80
    There will be people complaining, anyway.

    Nobody can say anymore that SE isn't listening. It was a false statement anyway. But this community tends to be kind of dense.
    (6)

  4. #4
    Player
    juniglee's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    804
    Character
    Delenia Forcentis
    World
    Tonberry
    Main Class
    Marauder Lv 70
    1 week after:

    SE please remove lockout from T6 - T9. This game is boring.

    Every party on PF is going to be i90 average.
    (3)

  5. #5
    Player
    Yagrush's Avatar
    Join Date
    Oct 2013
    Posts
    175
    Character
    Yagrush Dire
    World
    Behemoth
    Main Class
    Marauder Lv 80
    I wouldn't be surprised if i90 would be the minimum requirement for the next wing of Coil. Which would make sense and not be a problem if "everbody is i90" (Which is not correct anyway since it will still take time and luck to get the items you want from Coil)
    (0)

  6. #6
    Player
    Dazd's Avatar
    Join Date
    Aug 2013
    Posts
    53
    Character
    Rethi Pep
    World
    Behemoth
    Main Class
    Gladiator Lv 50
    I don't know why everyone thinks this is such a big deal, it's going to be "outdated" content so it's common sense that they would do this. The same lockouts will still be on new turns and anyone who is going to be doing it will already be i90.
    (0)

  7. #7
    Player
    Neri's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    786
    Character
    Neridia Neririncia
    World
    Tonberry
    Main Class
    Dancer Lv 100
    Question, by removing lock out, does this mean you can keep doing 1-5 to farm for equips until you are fully equipped in 1 day(if you have energy to do so) or will it be like CT whereas there's no lockout but can only loot 1 item a week?
    (1)

  8. #8
    Player
    Miburo's Avatar
    Join Date
    Jan 2012
    Posts
    116
    Character
    King Brohemoth
    World
    Balmung
    Main Class
    Gladiator Lv 50
    They're just going to cap the next turns. I just hope they'll lower it from a week to 3 days or have a token system like 1.23 garuda or something. Random drops plus weekly lockout is such a horrible idea. My bro has been doing coils as a healer weekly since september and hasn't even seen the allagan hands of healing once. That's brutal.

    If 2.2 is just "Same crappy things you were already doing, but now you're starting all over!" then I dunno about this game anymore. ESO comes out around then, right...? >_>
    (2)

  9. #9
    Player
    Hippo's Avatar
    Join Date
    Mar 2011
    Posts
    239
    Character
    Miru Miru
    World
    Gungnir
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Neri View Post
    Question, by removing lock out, does this mean you can keep doing 1-5 to farm for equips until you are fully equipped in 1 day(if you have energy to do so) or will it be like CT whereas there's no lockout but can only loot 1 item a week?
    Good question but nobody knows as this is not specified in the PL
    (0)

  10. #10
    Player
    Esmian's Avatar
    Join Date
    Sep 2013
    Posts
    255
    Character
    Esmian Leithrit
    World
    Mateus
    Main Class
    Pugilist Lv 70
    While I'm all for the idea, I wonder what they're going to do for Turn 1. Turns 2, 4, and 5 are pretty much just the encounter fights but Turn 1 has the ADS sub boss and then the mob pulls and finally the boss. Would be nice for farming purposes if they got rid of that to make things even on a turn by turn basis for DF.
    (0)

Page 1 of 3 1 2 3 LastLast