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  1. #21
    Player Jynx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    Oh my....

    The only "hard" part of Pharos is when you run into it overgeared and you realise the bosses all have health % based abillities, I swear the only time I've ever had issues is when overgeared DPS can't rev down.

    Never had issues when I go in with people with a Ilvl near the recomended.
    (1)

  2. #22
    Player
    gadzi_h's Avatar
    Join Date
    Oct 2013
    Posts
    129
    Character
    Gadzi Hajaz
    World
    Gilgamesh
    Main Class
    Archer Lv 50
    I just got to coil so I would rather experience it the way it was designed then play a nerfed version. I say unlock the lockout then way down the road nerf it. I don't want easy mode.
    (3)

  3. #23
    Player
    Lumiin's Avatar
    Join Date
    Nov 2013
    Posts
    248
    Character
    Secare Miura
    World
    Adamantoise
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Cegiana View Post
    Snip
    Where was it stated that this is a casual mmorpg? Also casual does not mean easy.
    (0)

  4. #24
    Player
    SanjuroXI's Avatar
    Join Date
    Aug 2013
    Posts
    151
    Character
    Mijin Gakure
    World
    Malboro
    Main Class
    Archer Lv 60
    Totally agree with OP.
    (0)

  5. #25
    Player
    xxalucard's Avatar
    Join Date
    Sep 2013
    Posts
    162
    Character
    Nurse Joy
    World
    Goblin
    Main Class
    Arcanist Lv 60
    Honestly I think removing the lockout is enough simply because it allows those players in statics to help others.

    It's as though Yoshida imagines these players will all have to be new 8-man groups that never played coil before. In reality I'm sure many FC's will help some of their other members once the lockout is gone. Not to mention players will basically be guaranteed the gear they want by spamming turns 1-4 until they are pretty much full i90, which isn't even necessary to beat turn 5.

    Turn 1 is easy, SE ok'd the "enrage strat" for turn 2 (so that's easy also), and I'm sure after gearing up by spamming those turns, turn 4 will be easier for anyone that still has trouble with it.

    Chill SE, a ton of new people will beat it when the lockout is removed... you don't need to nerf 1-5 ON TOP of that...
    (0)
    Last edited by xxalucard; 01-26-2014 at 08:09 AM.

  6. #26
    Player TeganLaron's Avatar
    Join Date
    Sep 2013
    Posts
    646
    Character
    Tegan Laron
    World
    Cerberus
    Main Class
    Conjurer Lv 50
    I have to say I was stunned when I saw Coil was being nerfed. We all knew it was going to happen, they said so from the beginning, but this soon? The game has only been out what, six months? Even with the introduction of Turns 6-9 I think this is highly unnecessary. And before anyone starts complaining that I'm just some elitist jerk who doesn't want the casuals to enjoy it, it's actually the total opposite. Only in the last month or so have I gotten to the point of consistently downing Turn 4, now I'm finally getting my chance against Twintania...except in a month or so that goes away. Despite how infuriating the fight can be, I wanted to beat Twintania myself, not have the win handed to me. Now if I fail to beat her in the next month or so, I'll surely get my win in the weeks following the patch, but it won't be the same. I won't get the same rush or feeling of joy from beating her, it will just feel meaningless.
    (1)

  7. #27
    Player
    whoopeeragon's Avatar
    Join Date
    Mar 2011
    Location
    Navigator's Glory
    Posts
    1,245
    Character
    Azarim Erro
    World
    Hyperion
    Main Class
    Lancer Lv 70
    As far as I'm aware, the actual difficulty of Turns 1-5 aren't going to be lowered, but we only get the echo buff? Which doesn't make it much of a nerf, but more like we got buffed. After getting shanked a few times, of course.
    (0)

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