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  1. #25
    Player
    xxalucard's Avatar
    Join Date
    Sep 2013
    Posts
    162
    Character
    Nurse Joy
    World
    Goblin
    Main Class
    Arcanist Lv 60
    Honestly I think removing the lockout is enough simply because it allows those players in statics to help others.

    It's as though Yoshida imagines these players will all have to be new 8-man groups that never played coil before. In reality I'm sure many FC's will help some of their other members once the lockout is gone. Not to mention players will basically be guaranteed the gear they want by spamming turns 1-4 until they are pretty much full i90, which isn't even necessary to beat turn 5.

    Turn 1 is easy, SE ok'd the "enrage strat" for turn 2 (so that's easy also), and I'm sure after gearing up by spamming those turns, turn 4 will be easier for anyone that still has trouble with it.

    Chill SE, a ton of new people will beat it when the lockout is removed... you don't need to nerf 1-5 ON TOP of that...
    (0)
    Last edited by xxalucard; 01-26-2014 at 08:09 AM.