Content is created for users to experience. The more people who can experience the content, the better.

Of course, it takes many man hours to create video game content, and it is the subscriptions that users pay that affords the creators the means to continue producing new content. By widening the number of users who experience previously elite content, the number of people who will continue to be subscribers increases, thus allowing the producers to create more end game content, especially for the likes of you.

In short, You're complaining about the very economic mechanism that allows you to continue to experience high end content as an elite player.

And while you may say "That's not the way it used to be," the reality is that the development costs of high end video games has grown exponentially since the days of EQ, and as such, changes in game structure to support the game financially are inevitable. Ces't la vie.