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  1. #1
    Player
    NefGP's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    632
    Character
    Dante Goldenpaws
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by synaesthetic View Post
    What.

    I played FFXI for four and a half years. The battles did not require that you be smart. They required that you be geared and have friends. FFXI enemies were virtually mechanic-less until you got up to the stronger NMs at the level cap. By that virtue, even the weakest bosses in FFXIV are more challenging than FFXI enemies, which are not difficult to defeat if you meet the conditions for defeating them.

    Additionally, about the gear thing--try adding tough endgame content that doesn't actually reward players with anything. Watch how fast this forum goes nuclear.

    So then you quit right around the time ToAU was out then, possibly when it ended. Never even saw WotG. I stuck with it for 9 years, right up until level 95 patch. Even Abyssea, "easy mode" as it was with Atma required a surprisingly fun amount of strategy (also a lot of trail and error). We don't have enfeebling magic anywhere near on the level that we did in XI (or protective magic for that matter).

    WHM can't AoE Benediction anymore, or actively prevent/reduce elemental damage and status ailments like in XI. The only real debuff we have is Slow from DRG, and it's a complete joke - most NM are outright immune and it doesn't really slow down attacks all that much anyway. By the time I left XI, RDM had a pretty insane arsenal of enfeebling magic available to it, as did BRD & BLU and others (and some of these stacked which was the craziest part - having a RDM & BRD stack Slow 2 and Elegy was ridiculous)


    That's another thing, Bard is just so ... weird in this game. It's like the devs couldn't make up their mind if they wanted Ranger or Bard and half-assed the 2 together. Bard may have been fairly weak in XI in terms of damage potential, but it more than made up for it with Minuet & March. Even in 1.23 songs were fairly decent, especially the TP one. Now it drains MP, they have to be in range of the targets and since TP recovers automatically (and DRG & MNK can both use Invigorate) that song's pretty much garbage. I've yet to see an instance where Requiem is worth the dps penalty, which pretty much just leaves Ballad which again only healers really need as BLM & SMN have nigh-infinite MP. That leaves us with ghetto Ranger that can potentially get out DPS by a well-geared WAR. If BRD didn't also have Silence I doubt it'd get used for much besides Ballad. Why doesn't it have a DET/Crit buff song?!
    (0)

  2. #2
    Player
    Nysneirdre's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    92
    Character
    Nysneirdre Lauriel
    World
    Malboro
    Main Class
    Lancer Lv 58
    Quote Originally Posted by NefGP View Post

    That's another thing, Bard is just so ... weird in this game. It's like the devs couldn't make up their mind if they wanted Ranger or Bard and half-assed the 2 together. Bard may have been fairly weak in XI in terms of damage potential, but it more than made up for it with Minuet & March. Even in 1.23 songs were fairly decent, especially the TP one. Now it drains MP, they have to be in range of the targets and since TP recovers automatically (and DRG & MNK can both use Invigorate) that song's pretty much garbage. I've yet to see an instance where Requiem is worth the dps penalty, which pretty much just leaves Ballad which again only healers really need as BLM & SMN have nigh-infinite MP. That leaves us with ghetto Ranger that can potentially get out DPS by a well-geared WAR. If BRD didn't also have Silence I doubt it'd get used for much besides Ballad. Why doesn't it have a DET/Crit buff song?!
    Pretty much all the skills, spells, and abilities in this game are simple minded. They pretty much build all the new MMOs the exact same way now. Classes and abilities are so dumbed down to make the casual people happy. I was hoping the bard would have been a hybrid support class but when I got into the game and saw how they made it, I was pretty let down. I hate to sound like some old man talking to kids but really, they just don't build them like they used to. IMO the new generation of console casuals have ruined the genre. It just isn't the same anymore.
    (2)
    Last edited by Nysneirdre; 01-29-2014 at 04:44 AM.

  3. #3
    Player
    Orophin's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,446
    Character
    Orophin Calmcacil
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by NefGP View Post
    I've yet to see an instance where Requiem is worth the dps penalty
    Requiem doesn't have the damage reduction that the other songs do.
    (0)

  4. #4
    Player
    NefGP's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    632
    Character
    Dante Goldenpaws
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Orophin View Post
    Requiem doesn't have the damage reduction that the other songs do.
    Ah you're right, I missed that. BRD is still lackluster though.


    THF was about more than just Treasure in XI btw, but that was and has been it's primary purpose since FF3. That's why it's called THIEF in the first place and not Rogue. All you people saying "go back to FFXI" really need to just shut the hell up already, the ignorance is truly astonishing.
    (0)

  5. #5
    Player
    Kittra's Avatar
    Join Date
    Apr 2011
    Posts
    349
    Character
    Kittra Thelder
    World
    Hyperion
    Main Class
    Lancer Lv 50
    Quote Originally Posted by NefGP View Post
    All you people saying "go back to FFXI" really need to just shut the hell up already, the ignorance is truly astonishing.
    It's quite obvious at this point who hasn't read the opening post/replies or is just making that statement because they think they're being cleaver... *Sigh*


    What a LOT of people have missed so far and has been covered: FFXI-2, it's not been asked for, we'd hate to see FFXIV turned into it, end of story. Telling people to "go back to FFXI" is not constructive. The reasons for why it is not has been stated about a dozen times now, you might as well tell people from WoW to go back to WoW.

    Now why won't people go back to the MMOs that they're making suggestions from? Because both WoW and FFXI are not the same games that they once were. If someone is satisfied with what they have, generally they do not leave it for something else they hope will be better. So going back to what we know? It's not an option because what we knew does not exist anymore as far as most of us are concerned.

    It would be greatly appreciated if you could read before posting if you are not going to simply answer the OP's subject, because chances are that what you're about to say has been said already, again and again... and again. If nothing else realize that you are derailing the thread.
    (2)

  6. #6
    Player
    Laraul's Avatar
    Join Date
    Nov 2011
    Posts
    902
    Character
    Laraul Lunacy
    World
    Hyperion
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by NefGP View Post
    So then you quit right around the time ToAU was out then, possibly when it ended. Never even saw WotG. I stuck with it for 9 years, right up until level 95 patch. Even Abyssea, "easy mode" as it was with Atma required a surprisingly fun amount of strategy (also a lot of trail and error). We don't have enfeebling magic anywhere near on the level that we did in XI (or protective magic for that matter).

    WHM can't AoE Benediction anymore, or actively prevent/reduce elemental damage and status ailments like in XI. The only real debuff we have is Slow from DRG, and it's a complete joke - most NM are outright immune and it doesn't really slow down attacks all that much anyway. By the time I left XI, RDM had a pretty insane arsenal of enfeebling magic available to it, as did BRD & BLU and others (and some of these stacked which was the craziest part - having a RDM & BRD stack Slow 2 and Elegy was ridiculous)g/
    ToAU was released four years after FFXi's original releases. Benediction has a recast timer of 120 minutes.

    We have Flash that inflicts blind. Rage of Halone when used in a combo. There's Virus which reduces STR and DEX. These all stack of course. There's Feint for slow. And we have Protect which boosts Physical and Magical defense. Stoneskin also exists. What FFXI protective magic are you talking about?

    Benediction had a recast time of 120 minutes, thus was rarely used. And the sole role of both RDM and BRD in FFXI was pretty much the same for both. Repeatedly keep enhancement spells on others and enfeeble mobs with spells or songs. They we're needed to keep the other jobs that use MP from running out. Neither job was useful alone. The roles of these jobs, and almost all the others in FFXI was so narrow that everything had to function within a strict party hierarchy. Hence you did everything parties of six. One tank, one healer, one enfeebler/enhancer, three jobs that could function as DD (damage dealers). Within experience parties, mobs we're pulled to a "camp" area, which we're specific locations with an area, and often already occupied.
    (0)

  7. #7
    Player
    erish's Avatar
    Join Date
    Aug 2013
    Posts
    72
    Character
    Toilet Duck
    World
    Excalibur
    Main Class
    Warrior Lv 63
    Quote Originally Posted by Laraul View Post
    What FFXI protective magic are you talking about?
    Id assume hes talking about phalanx 1 and 2.

    Im also sure that rdm died out horribly with abyssea and has never really recovered so i dont know where they were super useful comes from, maybe chainspell in delve idk.
    (0)