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  1. #81
    Player
    gadenp's Avatar
    Join Date
    Sep 2013
    Posts
    195
    Character
    Irisa Phoenix
    World
    Masamune
    Main Class
    Conjurer Lv 50
    Want to say that casual players like to explore and adventure too.

    We just do not want to grind forever to get anywhere.

    FF14, is not even casual. It is pure ilvl grind. Sure it is casual in that you can use higher ilvl gear to run lower ilvl content. But other then that, it is an instanced gated dungeon rush to the top.

    It is definitely not casual in that you cannot slowly move along and do what you like or want to slowly or otherwise get to the average level of players. No, FF14 streams both casual and hardcore into a few duties and activities.

    Grinding a few single instance repeatedly, wiping till you get better and get better ilvl is not my idea of casual game play.

    But still, FF14 has been a nice experience so far till recently. I just dislike how they all stream everyone into a few special dungeons every few months. They have so much un-used content in the game, that is just sitting there. And with each new update, they kill more and more of the old content. Even faster then WoW ever did.
    (2)
    Last edited by gadenp; 01-28-2014 at 08:25 PM.

  2. #82
    Player
    Laraul's Avatar
    Join Date
    Nov 2011
    Posts
    902
    Character
    Laraul Lunacy
    World
    Hyperion
    Main Class
    Gladiator Lv 70
    I suggest all the people upset that the game isn't how they remember FFXI, should take a look over of the early days of FFXI, from the beta (November, 2001 thru April, 2002), to the day it went live (May 16, 2002), to the NA release in October 2003, past the release of Chains of Promethia, and stops just before 2005. It's quite a tale...
    (1)

  3. #83
    Player
    LoLo's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    604
    Character
    Lolo Landerlu
    World
    Hyperion
    Main Class
    Marauder Lv 50
    man, I would give anything to back to my teens and play FFXI all over again when it was the best it has ever been. No other game will ever be like that again because devs cater to casual players now. All games seem to be extremely easy and do not give me a sense of accomplishment
    (4)

  4. #84
    Player
    Doki's Avatar
    Join Date
    Aug 2012
    Location
    Ul'dah
    Posts
    1,454
    Character
    Doki Waku
    World
    Faerie
    Main Class
    Warrior Lv 100
    Yet another thread comparing a game with tons of expansions and patches after 10 years under it's belt with a game just starting over.
    (5)

  5. #85
    Player
    Aegis's Avatar
    Join Date
    Mar 2011
    Posts
    1,161
    Character
    Aegis Elisus
    World
    Balmung
    Main Class
    Armorer Lv 70
    Quote Originally Posted by Doki View Post
    Yet another thread comparing a game with tons of expansions and patches after 10 years under its belt with a game with a ton of patches that is three years old.
    FTFY. FFXIV is not a few months old.
    (0)

  6. #86
    Player
    Synapse's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah - Sargatanas
    Posts
    793
    Character
    Synaptic Striker
    World
    Sargatanas
    Main Class
    Arcanist Lv 50
    This game needs to make an overhaul of Cross-class systems, More depth to the story, as such mentioned in the OP where you discover ruins etc.... Needs a better limit break system per class, with their own TP meter, it should be able to link with other people's limit break.

    This game will tank if it takes this generic MMO path, this is only good for the short attention spanned, and they will move on to next short attention MMO drug.

    A serious overhal for certain aspect is needed, or i wil be sad to see FFXIV a final fantasy title die.

    _____

    The problem is YP thought since people hated Tanaka's version(which was pretty incomplete) that they wanted a easy game. He thought wrong and it shows in the lack of logins.

    Wonder how much population FFXIV will lose if all the XI players left. a pretty big chunk imo.
    (2)
    Goodbye, Final Fantasy...

  7. #87
    Player
    EinSoFZ's Avatar
    Join Date
    Sep 2012
    Posts
    328
    Character
    Einsof Zeb
    World
    Hyperion
    Main Class
    Archer Lv 50
    Quote Originally Posted by Doki View Post
    Yet another thread comparing a game with tons of expansions and patches after 10 years under it's belt with a game just starting over.
    The only problem with this is that you have to look at the foundation of each game. FFXI started off as a massive adventure. From the beginning you needed to head out and start discovering content for yourself. Even with guides you still felt that sense of peril, discovery and excitement.

    ARR has the greater majority of its content available via instances which you can access with just the click of a button. You can literally log in, not move an inch and take part in everything. When they've set the game's foundation up like that we can only assume that future content will also be instanced and not require very much of the player in terms of exploration. In ARR we merely talk to NPCs to pop quests and then DF or(now) PF the hell out of it until we get the loot we desire. Expanding this format will not suddenly make it different like expansions did for XI.
    (2)

  8. #88
    Player
    Lord_Zlatan's Avatar
    Join Date
    Oct 2013
    Location
    Ul' Dah
    Posts
    1,188
    Character
    Zlatan Tarrant
    World
    Famfrit
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by DeceptionsWrath View Post
    I Do any of you remember FFXI when the MNK MND build was used on Kirin? Stuff like that makes you feel very free in a game and not gated @ all. I even remember BRDs tanking Fafnir in Dragons Aery. Also FFXI PLD > FFXIV PLD anyday!
    yes. yes, I do. This is what the game is missing. I am confident that with more time and a system of customization like FFXI had, we will see a game that will be very enjoyable to play. dont get me wrong, i love the game as is, but playing the same way as everyone else kind of makes it feel more single player than multiplayer IMO.

    also, FFXI pld > FFXIV x1000
    (0)

  9. #89
    Player
    Synapse's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah - Sargatanas
    Posts
    793
    Character
    Synaptic Striker
    World
    Sargatanas
    Main Class
    Arcanist Lv 50
    Tanking in FFXI is no simple matter, even build hate. have to manage MP, cool downs and crowd control. Even WHM cant use MP like its water.

    in FFXIV, its Flash, Scorn, Flash, RoH rotation, Flash, ok all mobs on me. Now what, oh yeah Flash... RoH. I think you can make some automated program to play PLD through dungeons lol.
    (1)
    Goodbye, Final Fantasy...

  10. #90
    Player
    Lord_Zlatan's Avatar
    Join Date
    Oct 2013
    Location
    Ul' Dah
    Posts
    1,188
    Character
    Zlatan Tarrant
    World
    Famfrit
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by NefGP View Post
    snip
    this is the biggest gripe for me as well. just going to expand on this a little bit, using FFXI PLD vs. FFXIV PLD

    in ffxi, when the cap was 75, as a PLD i could sub:

    -WAR for provoke, DA, berserk, etc. Defacto subclass for tanking
    -NIN for shadows and dualwield/joytoy/etcto help DD or solo
    -BLU for complete turtle build
    -DRK for flavor (being Cecil from FFIV), but had its uses as well
    -WHM as secondary healer. used with cover and other mitigation abilities u could really help keep people up with this
    -RDM (my 'main') for jack of all trades and monster threat generator (esp if u had enfeebling magic capped).

    just to build on your point, there is literally no variety for XIVs PLDs. The only difference I have ever enountered is:

    -You have stoneskin
    -you dont have stoneskin

    massive disparity in what I can do with my character.
    (0)

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