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  1. #1
    Player
    Nysneirdre's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    92
    Character
    Nysneirdre Lauriel
    World
    Malboro
    Main Class
    Lancer Lv 58
    They copied the standard MMO clone game. Same UI, clickable skills, fast leveling to cap, then you start your gear gating grind. It's the same crap with every single MMO. The only thing different here is the armory system. Hopefully when EQ Next comes out it will be different. These games are all built to last about three months before people burn out.

    I could type out a massive post but what's the point. It's all been said before already.
    (7)

  2. #2
    Player
    synaesthetic's Avatar
    Join Date
    Sep 2013
    Posts
    196
    Character
    Aeriyn Ashley
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Nysneirdre View Post
    They copied the standard MMO clone game. Same UI, clickable skills, fast leveling to cap, then you start your gear gating grind. It's the same crap with every single MMO. The only thing different here is the armory system. Hopefully when EQ Next comes out it will be different. These games are all built to last about three months before people burn out.

    I could type out a massive post but what's the point. It's all been said before already.
    It's much more preferable to games where you can't do anything alone, you have to schedule everything, leveling takes literal years and the bulk of the content are tank-and-spank giant eff-off dragons that require 120 people to kill.

    The funny thing is ya'll tryhards want FFXI Redux rather than A Realm Reborn, and if you actually got what you want, the vast majority of this game's players would quit and go play RIFT or something. Then the game would shut down and you'd be SOL.
    (4)

  3. #3
    Player
    Aegis's Avatar
    Join Date
    Mar 2011
    Posts
    1,161
    Character
    Aegis Elisus
    World
    Balmung
    Main Class
    Armorer Lv 70
    Quote Originally Posted by synaesthetic View Post
    The funny thing is ya'll tryhards want FFXI Redux rather than A Realm Reborn, and if you actually got what you want, the vast majority of this game's players would quit and go play RIFT or something. Then the game would shut down and you'd be SOL.
    To be fair, the only games I have seen that use that model have lasted for years and years. We see lots of this style of game go out of business or go F2P all the time.

    Quote Originally Posted by synaesthetic View Post
    It's much more preferable to games where you can't do anything alone, you have to schedule everything, leveling takes literal years and the bulk of the content are tank-and-spank giant eff-off dragons that require 120 people to kill.
    I find those games preferable to games where you queue with strangers for everything, levelling takes days and the bulk of the content is twitch and maintain rotation that is outdated in 3 months.

    The giant tank and spank mobs in XI were limited to 18 man parties. Higher-participant content was mostly add management, not tank and spank.
    (2)

  4. #4
    Player
    Ketra's Avatar
    Join Date
    Oct 2013
    Posts
    27
    Character
    Ketra Astor
    World
    Tonberry
    Main Class
    Gladiator Lv 80
    FFXIV AAR feels like a massive lobby(uldah) (waiting for queue) with a lot of rooms(aka Duty Finder). It doesn't feel like an MMO where exploring and adventuring is concerned.

    A lot of players like to say that
    "SE is updating with more content. Just be more patient"
    "This is a game for casuals. Hardcore players should stay away."

    What I feel is this world is massive but it doesn't make players want to explore. I forgotten how it felt when I had to travel with my friends on a journey to the next town. Learning which way is safer. Along the way we find amazing sceneries and death threatening monsters.

    "Adventures in Eorzea" doesn't fit FFXIV. "Park and Queue in Eorzea" makes more sense to me right now.

    All this isn't about how FFXIV is made for casuals and whether there is not enough content in the game. It's how SE decided on how FFXIV is to be.

    I don't feel connected to this FFXIV and the world. I am just grinding raids weekly and doing dailies.
    (8)

  5. #5
    Player
    gadenp's Avatar
    Join Date
    Sep 2013
    Posts
    195
    Character
    Irisa Phoenix
    World
    Masamune
    Main Class
    Conjurer Lv 50
    Want to say that casual players like to explore and adventure too.

    We just do not want to grind forever to get anywhere.

    FF14, is not even casual. It is pure ilvl grind. Sure it is casual in that you can use higher ilvl gear to run lower ilvl content. But other then that, it is an instanced gated dungeon rush to the top.

    It is definitely not casual in that you cannot slowly move along and do what you like or want to slowly or otherwise get to the average level of players. No, FF14 streams both casual and hardcore into a few duties and activities.

    Grinding a few single instance repeatedly, wiping till you get better and get better ilvl is not my idea of casual game play.

    But still, FF14 has been a nice experience so far till recently. I just dislike how they all stream everyone into a few special dungeons every few months. They have so much un-used content in the game, that is just sitting there. And with each new update, they kill more and more of the old content. Even faster then WoW ever did.
    (2)
    Last edited by gadenp; 01-28-2014 at 08:25 PM.

  6. #6
    Player
    Laraul's Avatar
    Join Date
    Nov 2011
    Posts
    902
    Character
    Laraul Lunacy
    World
    Hyperion
    Main Class
    Gladiator Lv 70
    I suggest all the people upset that the game isn't how they remember FFXI, should take a look over of the early days of FFXI, from the beta (November, 2001 thru April, 2002), to the day it went live (May 16, 2002), to the NA release in October 2003, past the release of Chains of Promethia, and stops just before 2005. It's quite a tale...
    (1)

  7. #7
    Player
    LoLo's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    604
    Character
    Lolo Landerlu
    World
    Hyperion
    Main Class
    Marauder Lv 50
    man, I would give anything to back to my teens and play FFXI all over again when it was the best it has ever been. No other game will ever be like that again because devs cater to casual players now. All games seem to be extremely easy and do not give me a sense of accomplishment
    (4)

  8. #8
    Player
    Doki's Avatar
    Join Date
    Aug 2012
    Location
    Ul'dah
    Posts
    1,490
    Character
    Doki Waku
    World
    Faerie
    Main Class
    Warrior Lv 100
    Yet another thread comparing a game with tons of expansions and patches after 10 years under it's belt with a game just starting over.
    (5)

  9. #9
    Player
    Aegis's Avatar
    Join Date
    Mar 2011
    Posts
    1,161
    Character
    Aegis Elisus
    World
    Balmung
    Main Class
    Armorer Lv 70
    Quote Originally Posted by Doki View Post
    Yet another thread comparing a game with tons of expansions and patches after 10 years under its belt with a game with a ton of patches that is three years old.
    FTFY. FFXIV is not a few months old.
    (0)

  10. #10
    Player
    EinSoFZ's Avatar
    Join Date
    Sep 2012
    Posts
    328
    Character
    Einsof Zeb
    World
    Hyperion
    Main Class
    Archer Lv 50
    Quote Originally Posted by Doki View Post
    Yet another thread comparing a game with tons of expansions and patches after 10 years under it's belt with a game just starting over.
    The only problem with this is that you have to look at the foundation of each game. FFXI started off as a massive adventure. From the beginning you needed to head out and start discovering content for yourself. Even with guides you still felt that sense of peril, discovery and excitement.

    ARR has the greater majority of its content available via instances which you can access with just the click of a button. You can literally log in, not move an inch and take part in everything. When they've set the game's foundation up like that we can only assume that future content will also be instanced and not require very much of the player in terms of exploration. In ARR we merely talk to NPCs to pop quests and then DF or(now) PF the hell out of it until we get the loot we desire. Expanding this format will not suddenly make it different like expansions did for XI.
    (2)

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