
Or they could stop making fights that automatically shut down specific classes.I do consider that. I'm just saying that the "optional" positions come with the design that all monk combo abilities have positional requirements.
So you want the less punishing system, you should have to dance like monks too.
Decent trade right?
Currently.
MNK pro - Positionals are only potency bonuses rather than requirements.
MNK con - All combo moves have this bonus.
DRG pro - Only 2 positionals
DRG con - Much more punishing if positional is missed.
The DRG system feels fairly clunky, I'd admit. But if you want the same positionals as the MNK, then add them to all your moves as well since that's the balance.

Well that is the concept, Dragoons have fewer moves with positional requirements but are more heavily punished for failing to be in the correct position. Monks have tons of postional requirements but lose less on each individual miss.
If you can't get an attack from the correct direction you can use the combo that doesn't need a direction.
Doing that gives you plenty of potency. True thrust vorpal thrust full thrust. 150 > 200 > 330. Your damage is fine.


You're missing the point. Or rather, missing Disembowel's debuff, and Chaos Thrust combo being 180 > 220 > 500!.
XI: Zeroblade, Titan Server


If whatever you're shooting doesn't die after you pump 8, 32 caliber, slugs into it, it's probably a dragon.
Another way would to make to piercing debeff an additional affect with or without being comboed. They could reduce its duration without using impulse drive first. Not that it would make people use that combo any less with the potency it puts out, but it wouldn't hurt as bad as not having it. This hurts bards too. Monk only have to worry about themselves.
I sort of agree this can be put in place to making playing DRG more pleasant. But for the most part you can adjust to it by switching to a non optimal rotation when enemies are moving or about to run. Melee is supposed to take punishment in those cases that's why we have a higher base damage.


You misunderstand, I know that you can work around not doing the optimal combo "right now" on DRG.
I'm speaking to a hypothetical enemy that is like Demon Wall, where you CAN'T do rear attacks. Obviously we know nothing about Leviathan other than a 20 second teaser, but from just initial impressions it looks like it could be the same as Demon Wall: no rear attacks.
XI: Zeroblade, Titan Server
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