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  1. #1
    Player
    Alberel's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,852
    Character
    Alberel Lindurst
    World
    Phoenix
    Main Class
    Summoner Lv 70
    Whilst I understand the reasoning that SMNs shouldn't get a new skill if the other jobs don't it's not quite that cut and dry. The SMN can only ever have one egi summoned and they do not change on the fly (typically). If anything getting a new egi like Leviathan at 55 to use INSTEAD of another when all the other jobs get a new skill to use in ADDITION to their others would be unfair on the SMNs...

    Maybe I would feel different if they bothered to balance them so we have more reason to use anything other than Garuda...
    (1)

  2. #2
    Player
    Sotek's Avatar
    Join Date
    Aug 2013
    Posts
    548
    Character
    Sefiria Satara
    World
    Twintania
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Alberel View Post
    Maybe I would feel different if they bothered to balance them so we have more reason to use anything other than Garuda...
    More reason for us not to get Leviathan-egi in 2.2 in my opinion. I'd rather they not rush it out and balance it terribly...

    Also, Titan-egi is plenty useful. All Ifrit-egi needs is the animation delay to be fixed and Crimson Cyclone to be changed to a dash attack rather than Stun. Then he is the best for short term burst damage, Garuda-egi is best for long term dot, and Titan-egi is best for solo/tanking.

    I'm honestly more interested in knowing what role Leviathan-egi would fill, rather than when we'll be getting him... I'm guessing Healer support; a combined Regen ability (regens HP/MP/TP) and an ability that boosts healing potency, and two direct damage abilities. Then he is useful for any situation where healing is vital, though not completely losing DPS value. Ramuh-egi I imagine to be a DPS support with similar abilities (useful for DPS checks like heart phase) and Shiva-egi an enfeebler.
    (1)
    Last edited by Sotek; 01-26-2014 at 02:26 AM.

  3. #3
    Player
    NefGP's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    632
    Character
    Dante Goldenpaws
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Yeah they added some nonsense excuse that they couldn't do it without raising the cap and giving everyone else something too, even though in XI they did it all the time giving SMN new summons.
    (0)

  4. #4
    Player
    Djeserit's Avatar
    Join Date
    Oct 2011
    Location
    Limsa
    Posts
    304
    Character
    Daeada Fehr
    World
    Hyperion
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by NefGP View Post
    Yeah they added some nonsense excuse that they couldn't do it without raising the cap and giving everyone else something too, even though in XI they did it all the time giving SMN new summons.
    Because in XI, every class (even the melee!) got a new skill every 1-2 levels, instead of every 15. Amirite?

    Sorry, different setup here. Every class in this game has the same # of skills. In XI, that wasn't true, so they were free to add whatever whenever.
    (0)

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