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  1. #91
    Player
    Stormblossom's Avatar
    Join Date
    Nov 2013
    Posts
    42
    Character
    Stormblossom Iceclaw
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Gating difficult content permanently, especially content that is gating storyline is a horrible idea. Everquest and Everquest 2 were both notorious for this. I was a huge lore-freak on Norrath. I was also a hardcore raider for a good chunk of my time in that game and saw tons of lore that the majority of players would never get a shot at witnessing because they didn't have the time to devote to doing it. The worst part? For a goodly chunk of the early run of the game EQ1 went into a giant lateral progression phase. From the Launch of the first expansion until the launch of the fourth there was no level cap increase, then there was only a five level increase. The gear that was attainable from any form of group dungeons was utter crap even compared to raid content from the first expansion up until the fourth expansion. Much of the group content in the fourth expansion was based around you already being raid geared from the second or third expansion. What happened? The casual game gradually melted away. It came to the point where five-six boxing botters and hardcore raiders were the only players you saw anywhere on the servers. Sometime around expansion seven or eight SoE finally realized they needed to level the gear curve a bit so there was the slightest of possibilities of people going from group player to raider, but by then it was far too late to preserve any shred of community, at least on my server. My point is, it's a good, nay, EXCELLENT idea to reduce the difficulty of existing content after it is no longer end-game relevant. Raid players rarely revisit content they've farmed out, even if it's left in its original difficult state. Unless there is some late-game-quest relevant item drop or item that is good for twinking an up and coming alt that comes from there, the old 'late game' zones in EQ1 are barren wastelands and have been since the expansion that made their drops no longer relevant. Game design ala FFXI and EQ1 are relics of the past. If you take off the rose-colored glasses and think about it, you'll realize that they belong there. If there's something new to do, and the guild/fc/ls has geared their players past content, IT WON'T GET TOUCHED if it is left above the difficulty threshold of very casual players. Better to reduce the difficulty and let people see what they missed while it was fresh than to leave it forever beyond their reach and ostracize them from the game altogether.
    (1)

  2. #92
    Player
    Goodberry's Avatar
    Join Date
    Sep 2013
    Posts
    295
    Character
    Goodberry Moonshine
    World
    Mateus
    Main Class
    Pugilist Lv 60
    Seeing how the self-styled "awesome" players behave in dungeons, I hope Square Enix takes the nerf hammer and strikes HARD. That's your "granny" for you. :P

    P.S.
    A "certain" game reached 12 millions because it was the only game in the genre that almost everybody, including "grannies", could play and enjoy. Make a product accessible to more people and more people will buy it, if it is any good (and many times even when it isn't!). Some games flopped in the last years not because they are copies of "that" game, but because they are BAD copies. FF14 ARR is extremely polished, and a gorgeous video and audio experience: it has the potential to be a real evolution, as opposed to the fabled and imho impossible MMO "revolution". As long as SE doesn't listen to the hardcore/elitists/whatever they are called. The only problems in this game stem from that.
    (0)
    Last edited by Goodberry; 01-28-2014 at 11:04 AM.

  3. #93
    Player
    AzumaKun's Avatar
    Join Date
    Aug 2013
    Posts
    106
    Character
    Marius Daemonicus
    World
    Behemoth
    Main Class
    Lancer Lv 50
    Quote Originally Posted by ispano View Post
    Uh, you know that they had planned this all along, right? When the new content comes out, like you know, Turns 6-9, the old gets nerfed so people who couldn't do it before can now experience it.
    What kind of garbage sense does that make?
    (0)

  4. #94
    Player Ed_N_Ants's Avatar
    Join Date
    Aug 2013
    Location
    Leviathan
    Posts
    395
    Character
    Saika Rose
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    I don't have a problem with things getting nerfed but could they at least give us a chance to beat the normal version first... I have been leveling all crafts all Doh and all my classes so im not running coil seriously everyday of the week with static and yada yada ya... I've got to turn 4 love the challenge and extremes I haven't even touched yet... I would like to beat them before they get nerfed I don't need a crutch to get me to the next level... Why don't they leave them normal difficulty after so many fails it gives you the option to lower victory level... Example run coil T-1 fail 3 times give prompt to lower difficulty level for group... Way better process if you ask me for the people that wanna run things normal... I'm not going to envy someone who plays this game 14 hours a day and beat content before I even got to it... I can't sink 14 hours a day into this game to get to the meat and potatoes and I wanna play normal stuff...
    (0)

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