Yeah... once the myth cap gets released CT is going to turn into a barren wasteland. It's bad enough people have to farm it 20 times a week to get their drop (i'm going on my 30th trip this week) so removing the myth cap will destroy what little enthusiasm people have left for CT. I won't complain, I despise CT at this point, but I feel like there needs to be some kind of equalizer if SE wants people to keep doing it.
Given how quickly Mythology can be farmed, it'll be a matter of days after 2.2 when all the casual players will be running around in full 90 gear, which will of course make it even harder then it already is to tell who knows what fights and who just coasted their way to i90. My fc still hasn't cleared t5, we're not elitists and half my coil group can barely be called casual anymore since they only log in to run coil anymore, but even we don't want t5 nerfed. I understand SE wants everyone to enjoy all aspects of the game, but there's a point when you have to realize that there's a huge difference between making the game enjoyable, and turning the game into a free ride for everyone.
Its just how modern MMOs are now. New patch = old content is nerfed so everyone can do.
Also I expect to see a ton of "turn 6 is too difficult" posts the first week of the patch if it really is as difficult as T1-5 were in ilvl70 gear. I think we didn't even have an average group ilvl of 70 when we beat turns 1-4, and it was pretty rough especially when figuring out the mechanics. Most of the general population didn't have very good success with coil until their groups average ilvl was higher than 80. I think our average ilvl for Twintania was 82? across the party and the only reason it was that high was because it took weeks to develop twister movement strategy.
The thing that worries me is if we beat the new content before 6 months pass (honestly it'll take 2 at best) that means theres 4 months of nothing to really do...(yes theres gearing but even that will be once a week) honesty they should be producing hardcore content every patch, and just nerfing old content every patch therefore appealing to both demographics instead of swapping off.
MMO is about exploring content. Honestly, those who can clear end game content (T5) right now (without nerf) are minority. To appeal their majority player, they have no options but to tune the difficulties down when they create higher content. This is to satisfy everyone in the game.
I think the big difference is between players that have a group to play with and those who have to go to DF or PF. (Many people don't have time tables that fit, or not enough play time, etc.)
Having Coil in DF and nerfed does not mean it will be much easier, unless you have a group. Groups of new players will have it easier to reach until T5. New players are supposed to be joining all the time.
Those who go to DF or PF for Coil, we shall see. King Mogle and Amdapor K have been nerfed. Join DF, go there, and see. Coil will probably be much worse (maybe about like Titan HM in PF?) PF is much better than DF, but even then it's so much more difficult than a fixed group. Dungeons that are accesible by DF don't have many PF groups too (Ultima HM, King Mogle,...)
Last edited by JonBigwood; 02-24-2014 at 08:11 PM.
Content needs to be clearable by an average player to a point. The final turns may be what you would call "hardcore", but the entire 6-10 should never be designed only for a small percentage to experience. It's caused problems for MMOs in the past. If you seriously are bored that quickly into a patch cycle then I've got no advice for you. There might be another game out there for you with the kind of difficulty curve you're looking for, but this one isn't going to cater to the few people who are bored 2 weeks into a patch.The thing that worries me is if we beat the new content before 6 months pass (honestly it'll take 2 at best) that means theres 4 months of nothing to really do...(yes theres gearing but even that will be once a week) honesty they should be producing hardcore content every patch, and just nerfing old content every patch therefore appealing to both demographics instead of swapping off.
You can do it without nerf for accomplishment anyway. Probably your group will spend most time in the new Coil levels. You'll probably use T1-T5 for gearing up to be able to try the new content or for gearing up your alt classes.
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