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全129件中91~100件目
  1. #91
    Player
    Endgame19's Avatar
    登録日
    2013/10/01
    投稿
    19
    Character
    Alona Tal
    World
    Goblin
    Main Class
    格闘士 Lv 50
    Quote 引用元:Razzelmire 投稿を閲覧
    I am not even putting into consideration the time one also puts into crafts, field, Beast quests, [etc]. If I ignored all of these maybe I can finally finish Coil as it is but why such a huge sacrifice?
    I'm sorry but I think you're the first person I've heard of complaining that there is TOO MUCH content...

    1. Beast quests, crafting, etc. will all be there post 2.2, so not really a sacrifice
    2. Pugs and FC growth are not the only paths to Coil, there is a middle ground. Ally with another FC for the sake of Raids. I've done it and it's worked out beautifully. We have players from nearly every timezone in the US and we make it work
    3. I put in far less than 40+ hours a week, I choose my battles. Coil is something I really want to complete so I've stopped/reduced my time in other areas.
    4. 1000 char limit is annoying 2000 would be better.
    (1)

  2. #92
    Player
    CyanDvai's Avatar
    登録日
    2011/03/12
    投稿
    266
    Character
    Cyan Dvai
    World
    Balmung
    Main Class
    剣術士 Lv 60
    I have not been past T2 in Coil. Have not done any extremes. I'm a very competent player.
    I play a few hours each week when I have time.
    I'm married and we often do other activities together (since she doesn't game) that consumes a good amount of my time as well.

    There are other things I enjoy doing in the game than trying to find a pug for Coil where people have have some elitist attitude bitching and crying because you don't play the same content as much as they do.

    That being said, I'm glad they're adding the Turns to Duty Finder and taking off the lock out. I could care less about the nerf though.
    (6)

  3. #93
    Player
    Velox's Avatar
    登録日
    2013/09/03
    Location
    Sharlayan
    投稿
    2,205
    Character
    Velo'a Nharoz
    World
    Mateus
    Main Class
    学者 Lv 90
    I like how some players here think FFXIV is designed for hardcore players, always gives me a good laugh. Just a word of advice to you though, if you are playing this game in the hopes that it will be the ultimate test of your gaming skill, then you are sadly mistaken. There are other games out there with content more focused on pure min-maxing and being the best of the best gamer. FFXIV is not that kind of game, so prepared to be increasingly bored from every update from this point on. The casual player-base is the majority here, and majority rules all in the end. What little hardcore content exists at any give time will be softened in order to satisfy the casual playerbase. If you are ultra-hardcore and insist on playing FFXIV, you will just have to make due with whatever new content is added each update until that is inevitably eased. You are the extreme minority, and your demands carry little, if any, weight. Although FFXI isn't as hardcore as it used to be, it's still up and running and may be the better game to satisfy your specific needs in MMORPGs. That's the reason why FFXIV isn't FFXI-2, and why FFXI continues to exist...they are completely different games with completely different goals in mind of who they will cater to the most.
    (1)

  4. #94
    Player
    LunarEmerald's Avatar
    登録日
    2013/08/22
    投稿
    1,851
    Character
    Lunar Emerald
    World
    Leviathan
    Main Class
    リーパー Lv 90
    Quote 引用元:Pots_Talos 投稿を閲覧
    The real question is, how can something so easy become easier?
    Turn 1 - No stacks and no split
    Turn 2 - 2 chests appear once you enter
    Turn 3 - removed
    Turn 4 - 50% HP reduction for all mobs
    Turn 5 - Tank and spank
    My guess how Coil will be nerfed

    1. Damage will be lowered.
    2. Rot will no longer instantly kill. Maybe do 3000 raid wide damage each time it's not passed.
    3. No change
    4. Enemy HP will be reduced to make the dps race easier and dreadnaughts will be made weaker
    5. HP and damage will be lowered for everything. Nothing except timing out a conflag and Twintania's ultimate move will instantly kill.

    All the gimmicks and mechanics won't be removed but made easier and no longer severely punishing.
    (0)
    2014/01/31 18:12; LunarEmerald が最後に編集

  5. #95
    Player
    Longelis's Avatar
    登録日
    2013/09/02
    投稿
    9
    Character
    Longelis Hanzare
    World
    Leviathan
    Main Class
    剣術士 Lv 50
    Quote 引用元:Worm 投稿を閲覧
    Yeah it wasn't a joke about your response just in response to the constant parading specter of horizontal progression you guys do. I hope if you finally get your ideal perfect MMO you've got a bunch of players who never shut up about permadeath.
    ...wow.
    The Self-righteous bitch tone in that reply was so thick, it'd take three seats on a bus.

    Anyhow, while I haven't done coil yet (Planning on doing it with a few friends, but we're all leveling together, playing catch up) I don't really disagree with the nerfs, but rather I wish they would just let the natural progression of player skill developing, as well as gear advancements balance things out gradually. After all, once they make Ilvl.255 gear or whatever in the future, you're still going to be able to do old LV.50 things with that Ilvl.255 gear, turning into a breeze fest anyways.
    (0)

  6. #96
    Player
    LalaRu's Avatar
    登録日
    2013/11/20
    Location
    Limsa Lominsa
    投稿
    2,408
    Character
    Mi An
    World
    Phantom
    Main Class
    ナイト Lv 80
    I see in this thread the standard reasoning of people that in other games, will go lower maps ganking lowbies, and still have the nerve to call it "PVP"

    Another standard, is "if it is easy to me, is easy for all the world".

    I really wish top-level-notch players being more creative, when making threads as this one, that clearly says "hey! I had hard time doing that, so everyone else must have same hard time, forever! And newbz must get lost!"

    I don't understand the OP's fear, what is there to fear? Casual gamer catching up to you top-players in gear? That will never happen, so just relax and let everyone enjoy some content that, without nerf, they most likely will never can see in their game lifetime.
    (3)

  7. #97
    Player
    Farryn's Avatar
    登録日
    2013/06/22
    Location
    Gridania
    投稿
    28
    Character
    Farryn Z'kahn
    World
    Diabolos
    Main Class
    槍術士 Lv 61
    I really appreciate how challenging Square has made some instances, and I think it's a bad idea to scale down difficulty. If people want to reach Coil they need to be willing to put in the effort to learn how their class works/acquire the appropriate gear.
    (0)

  8. #98
    Player
    RubeheniaGrant's Avatar
    登録日
    2013/08/24
    Location
    gridania
    投稿
    16
    Character
    Rubehenia Grant
    World
    Balmung
    Main Class
    弓術士 Lv 50
    Still having this whine fest? They are making it easier so everyone can experience it.get off you're high horse.
    (1)

  9. #99
    Player
    ThirdChild_ZKI's Avatar
    登録日
    2014/01/11
    投稿
    3,229
    Character
    Lace Valeria
    World
    Jenova
    Main Class
    機工士 Lv 80
    By "easier" they've already stated that the dungeon's mechanics will not be changed, but that the Echo buff will be made available and - key word here - OPTIONAL. You don't HAVE to use the Echo buff if you want the challenge. Adding the turns to the duty finder only streamlines the process so those who haven't done Coil yet, will have an easier time of being able to. You know, so that eventually, they too can challenge the new Turns, either right along side the others who get there first, or if they want to wait for the next addition/Echoes/lockout removal, they can do that too. What they DON'T want is for Turns 1-5 to be that glass ceiling that stops players from being able to experience the new additions, or worse, give up on the game entirely.
    (3)

  10. #100
    Player
    Worcanna's Avatar
    登録日
    2014/01/03
    投稿
    2
    Character
    Proxy Ai
    World
    Coeurl
    Main Class
    格闘士 Lv 50
    So, MMO's changed about 8 years ago with WoW. Regardless of what people think, it changed how MMO's work and who plays them. Way back, MMO's were hard and skill based but skill based does not bring people into pay and play your game. As such, there is what normally what is called "The Hardcore Wall". This is the bleeding edge for you guys that you get to run till the next patch comes out and nerfs it. You have MONTHS to train, get good. Then us normal mortals who aren't gods of DPS rotation and tanking skill get to walk in and have our fun, feeling awesome while you guys hammer on to the next line. You have NO reason to complain till the new content becomes too easy. When the people who were originally unable to do Turn 1-5 suddenly are downing Levi-EX, THEN you get to throw your toys out of the pram like you have a problem. Till then, Chill. We mortals are hardly coming to steal your crown as lords of the game. You guys still get your difficulty.
    (0)

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