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  1. #1
    Player
    Pots_Talos's Avatar
    Join Date
    Sep 2013
    Posts
    153
    Character
    Pots Talos
    World
    Exodus
    Main Class
    Gladiator Lv 50
    The real question is, how can something so easy become easier?
    Turn 1 - No stacks and no split
    Turn 2 - 2 chests appear once you enter
    Turn 3 - removed
    Turn 4 - 50% HP reduction for all mobs
    Turn 5 - Tank and spank
    (2)
    Dovie’andi se tovya sagain

  2. #2
    Player
    saber_alter's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    1,811
    Character
    Lyrre Myste
    World
    Cactuar
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Pots_Talos View Post
    The real question is, how can something so easy become easier?
    Turn 1 - No stacks
    Turn 2 - allagan rot is removed
    Turn 3 - the trash ignores you
    Turn 4 - bugs no longer give dread a det buff. pox nerfed. dred damage nerfed
    Turn 5 - firebombs hit for less, and waxing flesh does not affect conflags duration so heavily, divebombs/twisters even more forgiving, last phase more forgiving
    fixed to something more realistic.

    also echo buff.
    (2)

  3. #3
    Player
    Synovius's Avatar
    Join Date
    Aug 2013
    Posts
    205
    Character
    Lala Swell
    World
    Gilgamesh
    Main Class
    Black Mage Lv 60
    Quote Originally Posted by Pots_Talos View Post
    The real question is, how can something so easy become easier?...
    Turn 5 is a very challenging fight so I certainly wouldn't refer to it as "easy". However, that said, I can think of lots of ways the content could be nerfed.:

    Turn 1: Stacks build slower and give less of an AP boost to Caduceus. Fight stays the same otherwise.
    Turn 2: High Voltage no longer applies Paralysis. Stacks build slower on ADS and give less of an AP boost. Fight stays the same otherwise.
    Turn 4: Dreadnaught health reduced and Dreadnaughts no longer eat spiders. Spiders still drop but simply must be killed. Overall damage of mobs slightly reduced. Fight stays the same otherwise.
    Turn 5: Damage on Death Sentence reduced. Conflagaration duration increased by 5s across the board. Health on all snakes reduced by 20%. Dreadknights move a bit slower. Dive Bombs no longer knock back. Fight stays the same otherwise.
    (0)
    Lala Swell - Death and Taxes
    You can lead a man to fish in water, but you should never throw two or more birds in a glass house... or something like that

  4. #4
    Player
    LunarEmerald's Avatar
    Join Date
    Aug 2013
    Posts
    1,851
    Character
    Lunar Emerald
    World
    Leviathan
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Pots_Talos View Post
    The real question is, how can something so easy become easier?
    Turn 1 - No stacks and no split
    Turn 2 - 2 chests appear once you enter
    Turn 3 - removed
    Turn 4 - 50% HP reduction for all mobs
    Turn 5 - Tank and spank
    My guess how Coil will be nerfed

    1. Damage will be lowered.
    2. Rot will no longer instantly kill. Maybe do 3000 raid wide damage each time it's not passed.
    3. No change
    4. Enemy HP will be reduced to make the dps race easier and dreadnaughts will be made weaker
    5. HP and damage will be lowered for everything. Nothing except timing out a conflag and Twintania's ultimate move will instantly kill.

    All the gimmicks and mechanics won't be removed but made easier and no longer severely punishing.
    (0)
    Last edited by LunarEmerald; 01-31-2014 at 06:12 PM.